A cinematic scene where the ocean waves hit the cliffs and splash in a realistic manner. In this, I used houdini for the majority of the work to set up the layout, animate the cameras realistically, simulate multiple layers of fluids and whitewater to achieve the realism, and then combine it all in the stage context for a final render in Karma.

Technical Director
Oslo, Norway | United Kingdom

I’ve been working in VFX and CGI since 2008, starting with freelance projects before moving on to major feature films and TV series. Over the years, I’ve worked as a CG generalist, FX technical director, and VFX supervisor, taking on roles from artist to lead and supervisor.



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