Starting from tutorial by Entagma, I’ve worked to customize the shape in something of more organic, by the intersection between 2 structures and by tweaking a bit the mantra SSS shader. Finally I've tried to tell a story, inspired from Moebius style. More Geometry Test on my website: https://davidevetrano.wordpress.com/2016/11/29/abstract-shapes-houdini/

Game Artist
Italy



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