Dragon's Lair
Aug 13, 2018
A scene that I created in Houdini and rendered with Redshift. This project was aimed at me getting familiar with the basics and the workflow between other softwares to Houdini.
Textures were all used from Quixel Megascans and painted them in Substance Painter.
Vegetation was made using SpeedTree assets.
I based this whole scene off a concept by Raphael Lacoste (artstation.com/artwork/KE9rW)
Special thanks to Robby Branham (robbybranham.com/) for mentoring me throughout this whole project!
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