Duracell Particles Commericial

Created with Houdini 15. Collaboration with Changyong Zhao. The main light source in the scene is a 150 small sphere lights instanced on spheres copied onto particles. I created a curve with a target/attract/goal object animated along the curve to drive the path of the particles. The environment animation is create with the ripple node. Using a low-poly proxy mesh for the environment, the particles collide and stick on the ground. Lightning created with lines and animated jitter node.

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