First look on Erasmus, character made for “Monomyth: A Prologue”, project created by Randy Bishop.
The character probably will change over the production for a stop-motion level of details.
Cloth modeling and simulation made using knitting patterns instead of textures.
90% of the process was created to be procedural and flexible to changes.
Patrick Evrard did all the textures and the LookDev.
Here is the original concept.