I took reference from Paul Esteves Flower Tutorial and made my own version. I used rig attribute wrangle and bend to create deform and vellum to deintersect it. I used Karma XPU for rendering and mtlx shaders. You can look at my website for further works : www.swikarp.com.np

Generalist
Pokhara | Nepal



COMMENTS

  • There are currently no comments

Please log in to leave a comment.