Utilising a scripted spread algorithm based on distance calculations for edge detection which allowed us to fully art direct where and how the moss should grow using parameters like resistance, speed and curvature-based fine-tuning. The moss was created with L-systems and grows using an animated width attribute. Some pre-made moss assets were used as well to add variety. All flowers were modeled procedurally, rigged and animated directly in Houdini. Rendered in Karma XPU.

Thanks to Rohan Dalvi for posting his great tutorial on procedural flower growth!

Generalist
Hamburg | Germany

3D Generalist with a passion for photorealistic CGI, procedural approaches and motion graphics



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