Fun with VolumeTrail/Glow & @width (2nd)
Hey, this is again just the VolumeTrail SOP tracing some points scattered onto a grid, with periodic noise applied to the velocity volume (vel.*).
The width attrib is set to numpt (total number of points) minus ptnum (point number) times 0.1 for all the strands
in a point wrangle after the VolumeTrail SOP, hence this weird result when rendering in Mantra with a glow shader applied
(lots of strands - lots of points, so width gets pretty big),