My second time finishing a Particle FX simulation, I'm really proud of this since it's been 2 weeks since I started doing VFX. A while back I was usually just doing procedural modeling, and now I get the chance to test my VFX skills. I used a mix of POP solvers with VOPs to modify the particle motion, then created a simple RBD setup using a sphere to drag it from bottom to top to create the ground fracture effect. For the smoke I used a Pyro solver and lowered it's temperature. Setup was done on Karma.

Student
Malate, Manila | Philippines

17 year old Filipino Procedural artist with the vision to redefine what is possible for the future of the Philippine tech art scene. I currently have below 1 year of experience with Houdini. Specializations: > Procedural Worldbuilding > Environmental Art > Water Simulations > Basic Procedural Tools Development > Basic Animation > Particle FX. The first generator I built was a procedural castle generator, which was made back in July 2025, around the 1st month that I used Houdini. I'm actively looking forward to build even greater projects the moment I turn 18. I currently use Adobe After Effects for compositing my VFX and doing motion graphics, and will transfer to Foundry Nuke sooner or later.



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