Ground Explosion Magic VFX Animation
Jan 12, 2026
My second time finishing a Particle FX simulation, I'm really proud of this since it's been 2 weeks since I started doing VFX. A while back I was usually just doing procedural modeling, and now I get the chance to test my VFX skills. I used a mix of POP solvers with VOPs to modify the particle motion, then created a simple RBD setup using a sphere to drag it from bottom to top to create the ground fracture effect. For the smoke I used a Pyro solver and lowered it's temperature. Setup was done on Karma.
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