I started with the firework shelf tool thinking that it will give me the ultimate solution, but as most of you know it doesn't do much, so I built a new system from the ground up with a couple of explosion shapes (spheres, variable angle cones, circles with uniform distribution ....) I'll add more in future releases.

Basic setup:
- Will feature the variable cone explosion where you will be able to set the random angle limits for the explosion 0 > 360 full sphere.
- Color control where each blast will have a different color of your choice and in each color I made a random values between explosion strands.
- Fade by age.
- Particle scale.
- Materials and render settings (Redshift of course).

Full setup, in addition it will contain:
- All explosion shapes (Halo spheres and circles).

Kindest Regards
Alaa Al Nahlawi



My name is Alaa Al Nahlawi ( علاء النحلاوي ) from Syria with more than ten years of experience which spread over multiple graphic design fields, and I love what I do. I like to consider myself as a VFX TD, it turns out that setting things on fire or wreck them down is one of my hobbies, additionally I really enjoy solving problems. I mainly work with Houdini and 3ds max they are my bread and butter.

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