Houdini Flip Simulation

My First attempt towards Flip Simulation in Houdini, It was a good learning experience. My aim was to achieve water simulation with whitewater something close to the real world. I rendered it in Mantra for now and hope Arnold would come up with some shader that works seamlessly as Mantra shader worked with Flip.
If anyone knows How I can get a similar result with Arnold please share your wisdom

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