This setup is based on Arnold Song's technique presented in Sidefx Worldwide HUG | Los Angeles.
I faced a problem with the constraint breakthreshold "glue strands", we can control it by an attribute for sure but once the constraint is created that attribute value is baked in the constraint and if it's high it will not break and the model will stick for ever, so I created a sop solver that works on the constraint "ConstraintGeometry" instead of "Geometry" in the Data Name, and inside it an attribute vop that works on the primitives, after that it's a matter of tweaking the parameters to make it look cool.


Kindest Regards
Alaa Al Nahlawi



My name is Alaa Al Nahlawi ( علاء النحلاوي ) from Syria with more than ten years of experience which spread over multiple graphic design fields, and I love what I do. I like to consider myself as a VFX TD, it turns out that setting things on fire or wreck them down is one of my hobbies, additionally I really enjoy solving problems. I mainly work with Houdini and 3ds max they are my bread and butter.

More from Alaa Al Nahlawi


  • There are currently no comments

Please log in to leave a comment.