Adding more details to your smoke sometimes can be tricky and a straight forward Turbulence is not the answer, so in an attempt to bring this to the next level I started looking for ways to mask gas (Turbulence, Confinement, Disturb) to a certain areas based on speed and distance as you can see in the video, and while it's not a Hollywood level but it's a step on the right direction.

As you can see I managed to measure speed and distance and apply Turbulence accordingly to the desired areas instead of getting a chaotic result.

Once you mastered the technique the sky is the limit, it's very similar to when working with a mesh, Create an attribute > fill it with data (Ex measure distance) > plug this attribute in a "mountain sop" let's say, but instead we will use Gas Dops.


Kindest Regards
Alaa Al Nahlawi

Technical Director
Saudi Arabia

Greetings! My name is Alaa Alnahlawi, and I am a seasoned Post Producer / VFX Supervisor from Syria with over a decade of experience spanning multiple graphic design fields. I am passionate about my work, and I have a proven track record of delivering exceptional results that exceed client expectations. I look forward to connecting with fellow professionals and exploring new opportunities in the industry.


  • There are currently no comments

Please log in to leave a comment.