Tools used: Houdini FX 16.5, Redshift 2.5

Greetings !, the simulation was done using the SOP, DOP, VOP, ROP environments, to make the ice cube more visible and water add a less real and more intense color of blues, the method used to control the variable viscosity went through VOP adding a turbulent noise, and transferring the color data to the viscosity attribute, I mixed the materials using the viscosity data, and the wet maps using the contact information to transfer the attribute to the geometry of colision, greetings!

Breakdown here: https://www.artstation.com/artwork/QeVGl

Email: eugenio_fx@hotmail.com

VFX Artist
Canada

Eugenio Herrera FX TDEmail: eugenio_fx@hotmail.comTools:*Houdini FX *C4D*3DS *PS, AE,



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