Houdini 14 RBD sim | Bullet Solver | Packed RBD objects. After saving .sim cache to disk, I wrote out .bgeo, unpacked, then added subdivisions/ bevel/ materials to geometry. In nuke: color correct, grade, white constant background, re-time (added frames to slow motion). The plastic colored boxes have same parameters in DOP network for both scenes. The Jenga blocks density and friction increase in 2nd scene to show weight difference between plastic block and steel block.

Technical Director
Los Angeles | United States

Hello! My name is Ryan Ruiz and I'm a Senior Character FX Artist. I love creating sim setups for cloth and hair simulations for Feature Animation and VFX. Currently, I am in Los Angeles working on an indie game dev project.​ My interests/hobbies include fashion, scuba diving, and analog photography. Previous companies I have worked for include: Walt Disney Animation Studios, ILM, Blue Sky Studios, Framestore, MPC, and Mr. X. I graduated with a MFA in Visual Effects from Savannah College of Art and Design and a BFA in Animation from DePaul University. Since graduating, I've been working as an artist and lead in multiple software including: Maya, Houdini, Marvelous Designer, and proprietary applications.



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