This project was inspired by underwater luminescence. I used Houdini to create the particle effects, which were exported in Unreal Engine as a Niagara file. The statue dissolving and scene compositing were performed in Unreal Engine using the HoudiniNiagara plug-in. Additional lighting of the sequence was done in Nuke.
Further information and references can be found here: https://www.artstation.com/artwork/g0NL8Z



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