**Original Text:**
Slow river sim. Test render to see how the water moves and how close the camera can be to the river. Collider is low res. Overall, I am happy with the result, being my first sim. Big shoutout to @Steven Knipping for his excellent course Liquid rivers. The next phase for this will be to generate final wet maps and some final tweaks. Sim time approximately 3 days and a couple of hundreds of GB of disk space.

**Feedback:**
The original text is clear and effectively communicates the process. However, there are a few minor grammar and punctuation adjustments for smoother readability.
Slow river sim. Test render to observe the water movement and assess camera proximity to the river. The collider is low-res. Overall, I am happy with the result, considering it's my first sim. A big shoutout to @Steven Knipping for his excellent course, "Liquid Rivers." The next phase involves generating final wet maps and making some final tweaks. Sim time is approximately 3 days, and it occupies a couple of hundred GB of disk space.

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Örebro | Sweden

A substantial stretch of time ago, I immersed myself in the VFX industry, contributing to feature films. Over 15 years ago, I embarked on a different path in life. Recently, this journey has come full circle, reigniting my curiosity for creativity and 3D. In moments of free time, I revel in the process of relearning and adapting to new technologies. Houdini has become my tool of choice for personal projects and sheer enjoyment. Despite the years, my hunger for knowledge remains, and I find immense joy in learning new things.



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