This is a small documentary showing how a full game can be made by a single developer by leveraging the procedural power of Houdini. A full dungeon and all modules and props are procedurally generated by Houdini, as well as stitching of clothes, hair groom, and fire and disintegration effects. HAPI is used to communicate with the game engine, for quick iteration. The effects are baked as textures allowing complex VFX to be used in a realtime game.

Generalist
Kamakura | Japan



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