Hello everybody, dear friends

I emphasize that this is not a particle system and merely based on VEX codes.

The color and size of each point is related to its speed.
The net velocity of each point is calculated by information of acceleration of that point in each of the three vectors.

This was done according to Mr. Rabiee's training.
Good luck

Iran, Islamic Republic of

Hello dears I am a tiny 3D generalist in this gigantic graphic galaxy with a rudimentary knowledge about the gripping world . My main software is 3DsMax but I am firm believer that , this software had not efficient influences in these years so it is better I alter my main software as soon as possible . For this reason I took a controversial decision to perform this and selected Houdini . I express the idea that , the best choice for generating all kind of virtual effects in divers a wide range of field like Game , advertisement , TV and movies is Houdini . In contrast , if I wand honestly speaking ,I should say , it is absolutely different compared with 3DsMax , because Houdini has contemporary core and profit with varied a wide variety of interior coding languages and lead to diversity and of course predicaments .These such hardships are appealing for most artists in this field and it is naturally so I also enjoy these issues . faithfully yours


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