BARCELONA | April 17-18
Join the Houdini community at OFFF Barcelona 2026 to connect with motion design artists who are pushing the boundaries of creative work. Spend the day immersed in HIVE presentations and an IGNITE workshop – designed to give you new ideas, fresh techniques, and a deeper look into how artists are using Houdini in their creative process.
You’ll be part of a global gathering of creatives across design, motion, sound, and technology – an opportunity to learn from others, share perspectives, and get inspired by the work shaping the future of visual storytelling. Whether you’re refining your craft or just starting your Houdini journey, you’ll walk away with new insights and meaningful connections.
Houdini IGNITE WORKSHOP
Pushing Polygons With Pixels:
Introduction to Houdini For Motion Design
Friday April 17 | 1-5 PM
Get a kickstart in Houdini for motion graphics! In this workshop you’ll learn how to leverage two of the most versatile and fun tools of Houdini to create a playful, abstract mograph scene. We will use Vellum for cloth and softbody physics together with Copernicus, Houdini’s new 2d texturing tool to change both the visual appearance and physical properties of our simulated objects. In the end you’ll build a complete scene that’s both ready to be rendered in your preferred DCC and a perfect starting point for further explorations.
This workshop is for: Beginner Houdini users
INSTRUCTORS:

Christopher Kopic creates Houdini tutorials on any topic for Entagma and teaches CGI and Creative Coding at Nuremberg Polytechnic Georg Simon Ohm. Before that he gained his experience in the trenches of freelance motion graphics and before that, for unclear reasons, he studied industrial design. When he’s not looking at screens for 3d graphics, Chris enjoys looking at screens while dabbling with 3d printing, electronics and sewing.

Moritz Schwind is gonna take part in it all - Be it pixels, hardware, code or cameras. And sometimes even reassemble it. In his spare time, he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Blender, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Technical and Art Director. His more recent areas of interest cover the use of scientific algorithms in generative design and the application of AI in creative fields.
Houdini HIVE TALKS
Here are the Houdini HIVE presentations coming to OFFF.
These talks will be recorded and posted to the SideFX website at some point after the event.
Saturday | April 18 | CEST
Saturday | April 18 | 10:00 AM CEST
Designed Chaos
Motion, Behavior, and Transformation.

Artur Gadzhiev is a CG Lead and visual effects artist working across motion design, simulation, and immersive visuals. His work explores the balance between control and chaos, creating visuals that feel alive through form and motion. He is currently involved in designing large-scale live visuals for Anyma.
Saturday | April 18 | 10:50 AM CEST
Design Amplification
Learn how Houdini's TOPS context has amplified our workflows through a diverse set of outputs, including how we've combined it with existing workflows, AI and print.

Clayton Welham, Partner and Executive Creative Director of Found, has over 20 years of experience as a designer, director and visual artist. He's led teams across a diverse range of animation, live-action, XR and experiential projects in both conceptual and technical capacities. He maintains an excellent understanding of our evolving industry and works with both traditional tools and bespoke visual systems, blending a passion for fundamental craft with innovation to drive Found's creative vision forward.

Kieran Gee-Finch worked as a motion designer for over a decade, working on film installations, AAA game franchises and blockbuster films. He's currently a design lead at Found, where he focuses on Houdini-driven R&D and creative setups.
Saturday | April 18 | 11:55 AM CEST
Getting Real - Houdini For Procedural Digital Fabrication
From generative 3D-printed lamps and complex mechanical connectors to precision pen-plotter art, Entagma’s Moritz Schwind demonstrates how to bridge the gap between digital design tools and physical materials. Learn how to transform Houdini from a VFX tool into a complete digital workshop for the physical world.

Moritz Schwind is gonna take part in it all - Be it pixels, hardware, code or cameras. And sometimes even reassemble it. In his spare time, he likes to dabble with code and create generative artwork. He claims his early exposure to QBasic is no help at all when working in Houdini, Blender, Processing or Arduino. But it might have been what started his fascination for the boundaries of code and art. When not wreaking havoc to any intriguing devices around him, he works as a freelance Technical and Art Director. His more recent areas of interest cover the use of scientific algorithms in generative design and the application of AI in creative fields.
Saturday | April 18 | 12:45 PM CEST
Simulations & Proceduralism
Join me behind the scenes of selected projects as we break down liquid and rigid body simulations, uncovering practical techniques for triggering, controlling, and art-directing complex systems. I’ll also give you a glimpse into my ongoing passion project: developing procedural systems and an automation pipeline for data-driven digital art.

Jakub Spaček is a FX Designer whose passion is composing beautiful and pleasing visual effects that artistically represent abstract real world phenomenon. Working with simulations and procedural workflows is his key approach to creating immersive, pleasing, and meditative content while exploring how to truly enjoy such a vision.
Saturday | April 18 | 2:30 PM CEST
Familiar Obsessions, New Forms
Reimagining nature's intricate systems through deep curiosity and obsessive detail. Remixing past explorations into unfamiliar results.

Lukas Vojir is co-founder and technical director of XK studio, a London-based creative studio crafting visual work for brands like Apple, Swatch, and Beats. He blends procedural art and commercial craft with deep roots in simulation and algorithmic systems inspired by the natural world.

Stephan Helbing is a London based 3D artist and designer at XK studio with a deep curiosity for 3D scanning and simulation driven design in Houdini.
Saturday | April 18 | 3:20 PM CEST
A$PLAT Rocky
A VFX breakdown of ASAP Rocky’s Helicopter music video.

Graham Andrew Muron is a 3D FX artist and animator from Florida and is currently based in Los Angeles. He is a music artist that also creates visuals for other artists.

Angus Oakes is a 3D artist, animator, and filmmaker from Colorado, currently based in Los Angeles, California. He graduated from the California Institute of the Arts in 2025 from the Experimental Animation program and now works as a freelance 3D generalist.
Saturday | April 18 | 4:25 PM CEST
Everything Is a Simulation
Paul will explore how even the simplest of objects can contain complexity. How far can you push a single element — and how creative can you become within its constraints? With Houdini, all things are possible!

Paul Esteves is a freelance 3D artist based in Munich, originally from Durban, South Africa. He taught himself editing as a teenager and somehow that turned into a career in motion design — and eventually a deep obsession with Houdini and procedural workflows. These days he finds himself doing a lot of simulations and scenes that try to balance technical depth with strong design.