Houdini Main Changelogs
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21.0.447 | Fixed a bug with the HDA Processor TOP not correctly creating its inputpath attrib½5½5½5ute from expected outputs on the input node, e.g. when chaining multiple HDA Processors. |
モン. 8月 18, 2025 |
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21.0.447 | Fixed an issue where Edit Layer Blocks were not nesting correctly. They now ½5nest as expected, with inner blocks only able to target the outer layer's sublayers, or their decendent sublayers. |
モン. 8月 18, 2025 |
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21.0.447 | Adding a "render flag" to the USD ROP and USD Render ROP in a LOP context. This enables½5 the use of the "r" hotkey to bring up the render dialog on these nodes. |
モン. 8月 18, 2025 |
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21.0.447 | Fixed a number of issues with using point instancer selections in the viewport½5. The RMB context menu no longer generates errors, the various instancing tools like extract and split instances work with multiple instances selected, and the instancing tools work with the new instance select½5ion string style (which includes the prototype path as part of the instance selection to accurately represent nested instancing). |
モン. 8月 18, 2025 |
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21.0.447 | Changed default value of Direct Edit Mode to be on when the incoming unit½5 layer has no sublayers. |
モン. 8月 18, 2025 |
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20.5.695 | Fixed a regression in the SOP Import LOP which could cause material bindings to not be applied when loading as a sublayer with the "Add SOP Layer As New Sublayer" mode |
モン. 8月 18, 2025 |
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21.0.447 | Fixed a regression in the SOP Import LOP which could cause material bindings to not be applied when loading as a sublayer with the "Add SOP ½5Layer As New Sublayer" mode |
モン. 8月 18, 2025 |
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21.0.447 | Improved the performance of the animation graph editor. It is now ~40% faster to move keys.½5 |
モン. 8月 18, 2025 |
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21.0.444 | ½5Fixed a bug which caused the spare ports of subcontrols to not be found. |
金. 8月 15, 2025 |
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21.0.444 | Fixed an bug on Mac OS causing the Shot Builder Project Panel to hide Houdini's main menu bar.½5 |
金. 8月 15, 2025 |
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21.0.444 | The Crowd Motion½5Path Edit SOP is now more robust against changes to the input motion paths when there are stashed edits. If the motion paths have changed topology (e.g. extended to a longer frame range), the pinned points are transferre½5d to the updated paths based on the `time` point attribute. |
金. 8月 15, 2025 |
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21.0.444 | The Crowd MotionPath Layer SOP now supports randomly varying the Blend Ra½5tio parameter or overriding it with an attribute. |
金. 8月 15, 2025 |
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21.0.443 | The "subsurface_color" input to MtlxOpenPBRSurface is now clamped to a strict 0->1 rang½5e, matching the OpenPBR spec |
金. 8月 15, 2025 |
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21.0.444 | During APEX graph evaluation, when an if or for block are skipped and it has a spare output that does not have a matching spare input, the output data buffer is now reset to its default value. This fixes a bug where that computed output could persist between evaluations of the graph. |
金. 8月 15, 2025 |
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21.0.444 | During APEX graph evaluation, when an if or for block are skipped and it has a spare output that does not have a matching spare input, the output ½5 data buffer is now reset to its default value. This fixes a bug where that computed output could persist between evaluations of the graph. ½5 |
金. 8月 15, 2025 |
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21.0.444 | Fixe½5d a bug in the Edit Layer Begin Target Layer menu where identifiers for layers that do not yet exist where being resolved incorrectly. |
金. 8月 15, 2025 |
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21.0.443 | Motion blur in the flipbook and Flipbook ROP now works in Vulkan. |
木. 8月 14, 2025 |
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21.0.443 | The Enumerate SOP is now multithreaded for certain common cases such as ½5having no group, or a full or contiguous unordered group. |
木. 8月 14, 2025 |
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21.0.443 | Fixed losing current shot context when re-selecting the same shot context from the Shot Context Menu.½5 |
木. 8月 14, 2025 |
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21.0.443 | Fi½5xed exception getting raised from the Shot Builder Project panel when there is no project defined. |
木. 8月 14, 2025 |
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20.5.691 | Fixed a bug in USD Render ROP where rendering multiple frames with "Render Existing File" option with "Render All Frames With a Single Process" disabled would cause husk to render all frames within each process intended for one frame. |
木. 8月 14, 2025 |
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21.0.443 | Fixed a bug in USD Render ROP where rendering multiple frames with "Render ½5 Existing File" option with "Render All Frames With a Single Process" disabled would cause husk to render all frames within each process intended for one frame. ½5 |
木. 8月 14, 2025 |
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20.5.691 | Fix viewport crash when duplicating a viewer with a Karma Physical Sky light present. |
木. 8月 14, 2025 |
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21.0.443 | Fix ½5viewport crash when duplicating a viewer with a Karma Physical Sky light present. |
木. 8月 14, 2025 |
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21.0.443 | Add an HDK example SOP called 'HDK Expand' to show group selectors, ½5cook selections, and reading and modifying point positions. |
木. 8月 14, 2025 |