Houdini Main Changelogs

21.0.443

In the APEX Animate state, constraints are no longer selected upon creation. This will allow for more rapid creation of constraints.½5

木. 8月 14, 2025
21.0.442

"transmission-color" now behaves like a tint when "thin-walled" is enabled regardless of the value of "transmission-depth", in both MtlxStandardSurface and ½5MtlxOpenPBRSurface

木. 8月 14, 2025
20.5.691

Fixed an issue where heightfield materials would not update when the shop_materialpath detail attribute value changed.

木. 8月 14, 2025
21.0.443

Fixed an iss½5ue where heightfield materials would not update when the shop_materialpath detail attribute value changed.

木. 8月 14, 2025
21.0.443

Fixed an issue where Houdini Field assets in Solaris weren't always t½5riggering rendering updates properly.

木. 8月 14, 2025
20.5.690

Fixed a HeightField material updating issue that was affecting the HeightField Visualize "Update Material" and "Height Ramp" parameters.

水. 8月 13, 2025
21.0.442

Fix a freeze in ParameterTreeModel.index() occurring with Qt6 when selecting parameters in the Recipe Creation Dialog for Node Presets.½5

水. 8月 13, 2025
21.0.442

Fi½5xed a bug in the APEX Auto Rig Builder that prevent the shape offsets from being computed correctly when the control already had a shape offset or when it had a non-default transform order, rotation ½5order, or transform mask.

水. 8月 13, 2025
21.0.442

Fixed a bug in the APEX Auto Rig Builder that prevented the reorient controls operation from working.½5

水. 8月 13, 2025
21.0.441

Whe½5n the scene is reloaded from geometry, any active tools in the APEX Animate state will be exited.

火. 8月 12, 2025
21.0.441

Add a 'Revert Control Visibility' menu item under 'Manage' in the APEX Selec½5tion Sets python panel to reset all controls to their default visibilities in the APEX Animate state.

火. 8月 12, 2025
21.0.441

Add an error prompt at the bottom of the viewport when entering the ragdol½5l tool in the APEX Animate state without ragdoll being configured.

火. 8月 12, 2025
21.0.440

XPU: fixed an issue where sometimes changes to per-instance attributes in vie½4wport would fail to get picked up correctly on the prototype object

火. 8月 12, 2025
21.0.441

Fixed a bug where APEX script autocomplete only worked for the very first l½5ine.

火. 8月 12, 2025
20.5.689

Fixed an issue with sesictrl importing failing and returning the license as a result.

火. 8月 12, 2025
20.5.688

Updated KineFXToUnreal to include phys asset name.

火. 8月 12, 2025
21.0.440

Fixed a HeightField material updating issue that was affecting the ½4HeightField Visualize "Update Material" and "Height Ramp" parameters.

月. 8月 11, 2025
21.0.440

Fixed a bug in the APEX Animate state that was preventing custom constraints from being saved and loaded properly.½4

月. 8月 11, 2025
21.0.440

½4 Fixed a bug in the APEX Animate state's mirror tool which could sometimes

cause an exception to be thrown when the character did not have a mirror configuration.

½4

月. 8月 11, 2025
21.0.440

½4Change the default heightfield material roughness so it emphasizes details better, and remove the distracting specular response.

月. 8月 11, 2025
21.0.438

Backport for r512815: Layout LOP - added ability to add to and work with prototypes from upstream instancer nodes½4

土. 8月 9, 2025
21.0.438

Fix plac½4ement of a background image sourced from new COPs in the viewer when Auto Place Image is off.

土. 8月 9, 2025
21.0.437

Fixed a bug where viewport wouldn't update when tangent attribute changes, an½4d improvement performance when updating tangent attribute

金. 8月 8, 2025
21.0.437

Performance optimization for uploading large attribute buffers to GPU

金. 8月 8, 2025
21.0.437

Added another set of snapping mode hotkeys to simply change the snapping ½4mode without also toggling snapping.

金. 8月 8, 2025