Houdini Main Changelogs
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21.0.443 | In the APEX Animate state, constraints are no longer selected upon creation. This will allow for more rapid creation of constraints.½5 |
木. 8月 14, 2025 |
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21.0.442 | "transmission-color" now behaves like a tint when "thin-walled" is enabled regardless of the value of "transmission-depth", in both MtlxStandardSurface and ½5MtlxOpenPBRSurface |
木. 8月 14, 2025 |
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20.5.691 | Fixed an issue where heightfield materials would not update when the shop_materialpath detail attribute value changed. |
木. 8月 14, 2025 |
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21.0.443 | Fixed an iss½5ue where heightfield materials would not update when the shop_materialpath detail attribute value changed. |
木. 8月 14, 2025 |
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21.0.443 | Fixed an issue where Houdini Field assets in Solaris weren't always t½5riggering rendering updates properly. |
木. 8月 14, 2025 |
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20.5.690 | Fixed a HeightField material updating issue that was affecting the HeightField Visualize "Update Material" and "Height Ramp" parameters. |
水. 8月 13, 2025 |
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21.0.442 | Fix a freeze in ParameterTreeModel.index() occurring with Qt6 when selecting parameters in the Recipe Creation Dialog for Node Presets.½5 |
水. 8月 13, 2025 |
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21.0.442 | Fi½5xed a bug in the APEX Auto Rig Builder that prevent the shape offsets from being computed correctly when the control already had a shape offset or when it had a non-default transform order, rotation ½5order, or transform mask. |
水. 8月 13, 2025 |
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21.0.442 | Fixed a bug in the APEX Auto Rig Builder that prevented the reorient controls operation from working.½5 |
水. 8月 13, 2025 |
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21.0.441 | Whe½5n the scene is reloaded from geometry, any active tools in the APEX Animate state will be exited. |
火. 8月 12, 2025 |
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21.0.441 | Add a 'Revert Control Visibility' menu item under 'Manage' in the APEX Selec½5tion Sets python panel to reset all controls to their default visibilities in the APEX Animate state. |
火. 8月 12, 2025 |
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21.0.441 | Add an error prompt at the bottom of the viewport when entering the ragdol½5l tool in the APEX Animate state without ragdoll being configured. |
火. 8月 12, 2025 |
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21.0.440 | XPU: fixed an issue where sometimes changes to per-instance attributes in vie½4wport would fail to get picked up correctly on the prototype object |
火. 8月 12, 2025 |
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21.0.441 | Fixed a bug where APEX script autocomplete only worked for the very first l½5ine. |
火. 8月 12, 2025 |
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20.5.689 | Fixed an issue with sesictrl importing failing and returning the license as a result. |
火. 8月 12, 2025 |
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20.5.688 | Updated KineFXToUnreal to include phys asset name. |
火. 8月 12, 2025 |
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21.0.440 | Fixed a HeightField material updating issue that was affecting the ½4HeightField Visualize "Update Material" and "Height Ramp" parameters. |
月. 8月 11, 2025 |
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21.0.440 | Fixed a bug in the APEX Animate state that was preventing custom constraints from being saved and loaded properly.½4 |
月. 8月 11, 2025 |
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21.0.440 | ½4 Fixed a bug in the APEX Animate state's mirror tool which could sometimes cause an exception to be thrown when the character did not have a mirror configuration. ½4 |
月. 8月 11, 2025 |
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21.0.440 | ½4Change the default heightfield material roughness so it emphasizes details better, and remove the distracting specular response. |
月. 8月 11, 2025 |
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21.0.438 | Backport for r512815: Layout LOP - added ability to add to and work with prototypes from upstream instancer nodes½4 |
土. 8月 9, 2025 |
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21.0.438 | Fix plac½4ement of a background image sourced from new COPs in the viewer when Auto Place Image is off. |
土. 8月 9, 2025 |
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21.0.437 | Fixed a bug where viewport wouldn't update when tangent attribute changes, an½4d improvement performance when updating tangent attribute |
金. 8月 8, 2025 |
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21.0.437 | Performance optimization for uploading large attribute buffers to GPU |
金. 8月 8, 2025 |
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21.0.437 | Added another set of snapping mode hotkeys to simply change the snapping ½4mode without also toggling snapping. |
金. 8月 8, 2025 |