Houdini Main Changelogs

21.0.435

The Rasterize Layer COP's depth is now negated, to properly match the depth reported from other rasterize nodes.

水. 8月 6, 2025
21.0.435

Fixed fully transparent geometry in some MaterialX OpenPBR shaders in the ½3Vulkan viewer.

水. 8月 6, 2025
21.0.435

Fixed a bug in the Delta Mush 2.0 SOP's group selector callback and Edge Length method.½3

水. 8月 6, 2025
20.5.682

Fixed a bug in the RBD Constraint Properties SOP, where editing SOFT constraints plastic angular hardening attrib was enabled by the wrong toggle.

水. 8月 6, 2025
20.5.683

Fixed a crash in the ROP GLTF exporter that occurred when trying to export an animated mesh that has a changing topology between frames (which is not supported by the glTF specification). The node will now properly add an error and cancel the export.

水. 8月 6, 2025
21.0.435

Fi½3xed a crash in the ROP GLTF exporter that occurred when trying to export an animated mesh that has a changing topology between frames (which is not supported by the glTF specification). The node will now properly add an ½3error and cancel the export.

水. 8月 6, 2025
21.0.435

Add an HDK Sample called 'Merge Primitives' to show group parsing and the basic merge API in a simple SOP verb.½3

水. 8月 6, 2025
20.5.682

Only use output components when calculating boudning box. This should fix issues with streaming.

水. 8月 6, 2025
21.0.435

Adde½3d manual CE cache flush for SOP_CharacterBlendShapesCore on the CPU path, and selective flushing on the OpenCL code path.

水. 8月 6, 2025
21.0.435

Renamed variables and updated SOP_CharacterBlendShapesCoreCache to follow ½3the Rule of Zero.

水. 8月 6, 2025
21.0.434

Fixed a bug where MaterialX shader compilation would fail if the material network used a node as input for both the base shader and displacement values½3

火. 8月 5, 2025
21.0.434

Fixed a½3 bug where transparent materialX materials would render with noisy artifacts when in No Lights lighting mode

火. 8月 5, 2025
20.0.1154

Added 64 bit time related structs and methods that can be used when float does not provide enough precision:

  • HAPI_TimelineOptions64
  • HAPI_GetTime64
  • HAPI_SetTime64
  • HAPI_GetTimelineOptions64
  • HAPI_SetTimelineOptions64
火. 8月 5, 2025
21.0.434

Fixed bugs related to the APEX Scene Animate handling of multiple animation ½3clips. Clips are now stashed only when editing a clip.

火. 8月 5, 2025
21.0.434

Bounding box calculations for Houdini Asset Components now use outputs instead of input objects.½3

火. 8月 5, 2025
20.5.682

Added 64 bit time related structs and methods that can be used when float does not provide enough precision:

  • HAPI_TimelineOptions64
  • HAPI_GetTime64
  • HAPI_SetTime64
  • HAPI_GetTimelineOptions64
  • HAPI_SetTimelineOptions64
火. 8月 5, 2025
21.0.434

Fi½3xed a bug where the previous/next bookmark keyboard shortcuts did not work when the mouse was hovered directly over the playbar

火. 8月 5, 2025
21.0.434

The color range of videos exported by the internal FFmpeg backend are now ½3 limited to broadcast-safe levels (16-235). It seems like most players

expect this range and would display colors incorrectly if the video was encoded with full-range levels (0-255).

½3

火. 8月 5, 2025
20.5.682

Fixed a bug where trying to load or launch an example file on a help page while using an external web browser would result in an error dialog.

火. 8月 5, 2025
21.0.434

The ONNX S½3OP/COP will now always falback to using CPU inference when a GPU based execution provider such as CUDA or DML fails to initialize, rather than erroring out. The error message generated by the execution provider is reported½3 as a warning on the ONNX node -- previously it was treated as a fatal error.

火. 8月 5, 2025
21.0.434

Fixed a bug where trying to load or launch an example file on a help page½3 while using an external web browser would result in an error dialog.

火. 8月 5, 2025
21.0.434

Fixed an issue with the hou.node.changeNodeType(..) method randomly failing ½3when called concurrently from multiple Houdini sessions.

火. 8月 5, 2025
21.0.434

Restricted constraints from operating on controls from the motion path or constraint rigs.½3

火. 8月 5, 2025
20.5.682

Fixed an issue with the hou.node.changeNodeType(..) method randomly failing when called concurrently from multiple Houdini sessions.

火. 8月 5, 2025
21.0.434

½3Fixed a number of bugs when determining to which for and if blocks an APEX node belongs. These bugs could occur when wires were drawn into a scope from outer scopes. ½3 The bug fixes also improved the efficiency of this process for graphs with

many if and for blocks such as those created by APEX Script.

½3

火. 8月 5, 2025