Houdini Main Changelogs
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21.0.435 | The Rasterize Layer COP's depth is now negated, to properly match the depth reported from other rasterize nodes. |
水. 8月 6, 2025 |
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21.0.435 | Fixed fully transparent geometry in some MaterialX OpenPBR shaders in the ½3Vulkan viewer. |
水. 8月 6, 2025 |
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21.0.435 | Fixed a bug in the Delta Mush 2.0 SOP's group selector callback and Edge Length method.½3 |
水. 8月 6, 2025 |
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20.5.682 | Fixed a bug in the RBD Constraint Properties SOP, where editing SOFT constraints plastic angular hardening attrib was enabled by the wrong toggle. |
水. 8月 6, 2025 |
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20.5.683 | Fixed a crash in the ROP GLTF exporter that occurred when trying to export an animated mesh that has a changing topology between frames (which is not supported by the glTF specification). The node will now properly add an error and cancel the export. |
水. 8月 6, 2025 |
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21.0.435 | Fi½3xed a crash in the ROP GLTF exporter that occurred when trying to export an animated mesh that has a changing topology between frames (which is not supported by the glTF specification). The node will now properly add an ½3error and cancel the export. |
水. 8月 6, 2025 |
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21.0.435 | Add an HDK Sample called 'Merge Primitives' to show group parsing and the basic merge API in a simple SOP verb.½3 |
水. 8月 6, 2025 |
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20.5.682 | Only use output components when calculating boudning box. This should fix issues with streaming. |
水. 8月 6, 2025 |
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21.0.435 | Adde½3d manual CE cache flush for SOP_CharacterBlendShapesCore on the CPU path, and selective flushing on the OpenCL code path. |
水. 8月 6, 2025 |
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21.0.435 | Renamed variables and updated SOP_CharacterBlendShapesCoreCache to follow ½3the Rule of Zero. |
水. 8月 6, 2025 |
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21.0.434 | Fixed a bug where MaterialX shader compilation would fail if the material network used a node as input for both the base shader and displacement values½3 |
火. 8月 5, 2025 |
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21.0.434 | Fixed a½3 bug where transparent materialX materials would render with noisy artifacts when in No Lights lighting mode |
火. 8月 5, 2025 |
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20.0.1154 | Added 64 bit time related structs and methods that can be used when float does not provide enough precision:
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火. 8月 5, 2025 |
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21.0.434 | Fixed bugs related to the APEX Scene Animate handling of multiple animation ½3clips. Clips are now stashed only when editing a clip. |
火. 8月 5, 2025 |
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21.0.434 | Bounding box calculations for Houdini Asset Components now use outputs instead of input objects.½3 |
火. 8月 5, 2025 |
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20.5.682 | Added 64 bit time related structs and methods that can be used when float does not provide enough precision:
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火. 8月 5, 2025 |
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21.0.434 | Fi½3xed a bug where the previous/next bookmark keyboard shortcuts did not work when the mouse was hovered directly over the playbar |
火. 8月 5, 2025 |
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21.0.434 | The color range of videos exported by the internal FFmpeg backend are now ½3 limited to broadcast-safe levels (16-235). It seems like most players expect this range and would display colors incorrectly if the video was encoded with full-range levels (0-255). ½3 |
火. 8月 5, 2025 |
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20.5.682 | Fixed a bug where trying to load or launch an example file on a help page while using an external web browser would result in an error dialog. |
火. 8月 5, 2025 |
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21.0.434 | The ONNX S½3OP/COP will now always falback to using CPU inference when a GPU based execution provider such as CUDA or DML fails to initialize, rather than erroring out. The error message generated by the execution provider is reported½3 as a warning on the ONNX node -- previously it was treated as a fatal error. |
火. 8月 5, 2025 |
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21.0.434 | Fixed a bug where trying to load or launch an example file on a help page½3 while using an external web browser would result in an error dialog. |
火. 8月 5, 2025 |
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21.0.434 | Fixed an issue with the hou.node.changeNodeType(..) method randomly failing ½3when called concurrently from multiple Houdini sessions. |
火. 8月 5, 2025 |
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21.0.434 | Restricted constraints from operating on controls from the motion path or constraint rigs.½3 |
火. 8月 5, 2025 |
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20.5.682 | Fixed an issue with the hou.node.changeNodeType(..) method randomly failing when called concurrently from multiple Houdini sessions. |
火. 8月 5, 2025 |
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21.0.434 | ½3Fixed a number of bugs when determining to which for and if blocks an APEX node belongs. These bugs could occur when wires were drawn into a scope from outer scopes. ½3 The bug fixes also improved the efficiency of this process for graphs with many if and for blocks such as those created by APEX Script. ½3 |
火. 8月 5, 2025 |