Houdini Main Changelogs
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21.0.427 | Updated the behavior of Houdini's embedded help browser so that the address bar searches Houdini's internal help system rather than making a Google search for the keyword. |
火. 7月 29, 2025 |
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20.5.675 | Fixed a bug that was causing the Houdini Engine for Unity/Unreal license to not be checked out when using Unity on MacOS. |
火. 7月 29, 2025 |
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21.0.427 | Fixed an issue with pick walking in the APEX Animate state not working with multi-controls. After this fix pick walking will now work on motion paths. |
火. 7月 29, 2025 |
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20.5.674 | Changed the Karma Background Plate LOP's shaders image inputs from string to image type for proper authoring to USD. |
火. 7月 29, 2025 |
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20.5.674 | Fixed a bug in the RBD Car Follow Path SOP's DOP context mode where reducing oscillations ignored the speed limits when the option was enabled. |
火. 7月 29, 2025 |
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21.0.427 | Added a toggle on the Autorig Builder SOP that allows/disallows to add new bind joits to the given input rig. Turning the option of can help to improve theinteractive performance for joint heavey skeleton iputs. |
火. 7月 29, 2025 |
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20.5.674 | Fixed a crash that could be triggered when MaterialX material has displacement, or is applied to curve and surface geometries, in GL viewport |
月. 7月 28, 2025 |
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20.0.1146 | Fixed a crash that could be triggered when MaterialX material is applied to curve and surface geometries |
月. 7月 28, 2025 |
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21.0.426 | Fixed a crash that could be triggered when MaterialX material has displacement, or is applied to curve and surface geometries, in GL viewport |
月. 7月 28, 2025 |
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19.5.1419 | Fixed a crash that could be triggered when MaterialX material is applied to curve and surface geometries |
月. 7月 28, 2025 |
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21.0.426 | Fixed a bug where the ladder's offset wasn't adjusted. |
月. 7月 28, 2025 |
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21.0.426 | Fix performance issue with the Character Blend Shapes SOP when there are animated weights that go between zero and non-zero. |
月. 7月 28, 2025 |
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21.0.426 |
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月. 7月 28, 2025 |
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21.0.426 | Fixed bug in building render dependencies that could lead to exponential runtime performance. |
月. 7月 28, 2025 |
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21.0.426 | Fixed a bug causing degrading performance within sculpt when the input topology were to change. |
月. 7月 28, 2025 |
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21.0.426 | Fixed a bug where floating pane doesnt update to show the graph when pressing the edit button on the Apex Graph Node. |
月. 7月 28, 2025 |
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21.0.425 | Improve area viewport area light with RT shadows enabled |
日. 7月 27, 2025 |
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21.0.425 | Added console variable to control PCG logging. |
日. 7月 27, 2025 |
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20.5.672 | Cryptomatte COP will properly decode mattes whose ids hash to INF, NAN, or subnormals. |
土. 7月 26, 2025 |
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21.0.423 | Fix headlight not being added to LOPs scene with no lighting, when karma is active |
金. 7月 25, 2025 |
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21.0.423 | Fixed a bug where LOPs bounding bog would be drawn as shaded, depending on Hydra configuration |
金. 7月 25, 2025 |
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20.5.671 | Fixed a bug where incorrect transforms were applied to environment lights in the viewport |
金. 7月 25, 2025 |
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21.0.423 | Fixed a bug where incorrect transforms were applied to environment lights in the viewport |
金. 7月 25, 2025 |
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21.0.423 | Fix an OpenCL compile error that occurred in Vellum grain simulations with 64-bit P attributes. |
金. 7月 25, 2025 |
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20.5.671 | Fixed a bug in the RBD Car Follow Path SOP which could incorrectly calculate the max speed on linear segments of the path. Computes v and w for the proxy geo when animation is enabled. Reduced oscillations in dynamic sim in some situations. |
金. 7月 25, 2025 |