Houdini Main Changelogs
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21.0.421 | Fixed a bug in the APEX Animate state where abstract controls would not treat the contol being dragged as the primary control for the interaction. This would cause unexpected results when controls such as sliders were misaligned. |
水. 7月 23, 2025 |
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20.5.669 | Fixed a bug in which MMB click on a menu parm froze Houdini. |
水. 7月 23, 2025 |
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21.0.421 | Fixed a bug in which MMB click on a menu parm froze Houdini. |
水. 7月 23, 2025 |
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21.0.421 | Applied new IES angle scale formula based on USD spec. |
水. 7月 23, 2025 |
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21.0.421 | Applied new USD normalization factor for ditant light ensuring consistent intensity across different angular sizes. |
水. 7月 23, 2025 |
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21.0.421 | Fixed incorrect texture orientation in rectangle light. This resolved flipped texture. |
水. 7月 23, 2025 |
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21.0.421 | Fixed issue preventing 'Stage frame range drives playbar range' from working with Shot Builder unit layers. |
水. 7月 23, 2025 |
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21.0.421 | Force node recook when pressing the hotkey N on the autorig component SOP |
水. 7月 23, 2025 |
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21.0.420 | Fixed a bug where work lights would be added to render when in scene lights mode, in the LOPs context |
火. 7月 22, 2025 |
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21.0.420 | Fixed a bug where bounding boxes are drawn as shaded in LOPs vulkan viewport |
火. 7月 22, 2025 |
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21.0.420 | Fixed bugs within OSX related to clip and track deletion in the Shot Sculpt Pane |
火. 7月 22, 2025 |
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21.0.420 | Fixed a Windows-only issue where closing menus in Houdini sometimes caused the main Houdini window to lower itself behind other application windows in the desktop. |
火. 7月 22, 2025 |
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21.0.420 | Fix a bug on the limb component where the #root for the tipparent control was in some cases not set if the guides do not have a guide joint representation fo the joint. |
火. 7月 22, 2025 |
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20.5.668 | Edge Transport SOP should not crash with pre-existing vertex attributes. |
火. 7月 22, 2025 |
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21.0.420 | Edge Transport SOP should not crash with pre-existing vertex attributes. |
火. 7月 22, 2025 |
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21.0.420 | Fixed a bug where the viewport would redraw unnecessarily, because of an invalid node dependency in some materials |
火. 7月 22, 2025 |
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21.0.420 |
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火. 7月 22, 2025 |
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21.0.420 | Implemented the "Disable Constraint After Baking" toggle in the constraint settings in the APEX Animate state. |
火. 7月 22, 2025 |
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21.0.419 | XPU: compilation of "user shader" programs in OptiX now substantially faster in IPR/Viewport |
火. 7月 22, 2025 |
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21.0.419 | Improve specular highlights on area lights, when drawing with ray traced shadows enabled |
月. 7月 21, 2025 |
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21.0.419 | Cleaning up shot sculpt's network implementation. |
月. 7月 21, 2025 |
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21.0.419 | Fix character mapping on electra 2.0 to match the updated control names for the arms and feet. |
月. 7月 21, 2025 |
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21.0.419 | Fixed a bug where transparent parts of handles could be drawn as opaque and black in the MacOS Vulkan viewport |
月. 7月 21, 2025 |
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21.0.419 | Edge Detect Normal, Depth, and Contour no longer have Line Quality options. Instead, you can pre-resample and post-resample. |
月. 7月 21, 2025 |
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21.0.419 | Edge Detect COP no longer has "Details" parameter. Instead you can explicitly resample before and after the edge detect. The Simple method in Edge Detect COP now returns the absolute value of the laplacian rather than signed laplacian, so better matches the Laplacian method. A normalization option ensures the output is 0..1 and defaults to on. Turn off to restore the old behaviour. |
月. 7月 21, 2025 |