Houdini Main Changelogs

21.0.420

Fixed bugs within OSX related to clip and track deletion in the Shot Sculpt Pane

火. 7月 22, 2025
21.0.420

Fixed a Windows-only issue where closing menus in Houdini sometimes caused the main Houdini window to lower itself behind other application windows in the desktop.

火. 7月 22, 2025
21.0.420

Fix a bug on the limb component where the #root for the tipparent control was in some cases not set if the guides do not have a guide joint representation fo the joint.

火. 7月 22, 2025
20.5.668

Edge Transport SOP should not crash with pre-existing vertex attributes.

火. 7月 22, 2025
21.0.420

Edge Transport SOP should not crash with pre-existing vertex attributes.

火. 7月 22, 2025
21.0.420

Fixed a bug where the viewport would redraw unnecessarily, because of an invalid node dependency in some materials

火. 7月 22, 2025
21.0.420
  • Fix visual change in Ambient Occlusion in viewport after entering apex animate state
  • Fix Ray Traced ambient occlusion not applying to Apex character primitives
火. 7月 22, 2025
21.0.420

Implemented the "Disable Constraint After Baking" toggle in the constraint settings in the APEX Animate state.

火. 7月 22, 2025
21.0.419

XPU: compilation of "user shader" programs in OptiX now substantially faster in IPR/Viewport

火. 7月 22, 2025
21.0.419

Improve specular highlights on area lights, when drawing with ray traced shadows enabled

月. 7月 21, 2025
21.0.419

Cleaning up shot sculpt's network implementation.

月. 7月 21, 2025
21.0.419

Fix character mapping on electra 2.0 to match the updated control names for the arms and feet.

月. 7月 21, 2025
21.0.419

Fixed a bug where transparent parts of handles could be drawn as opaque and black in the MacOS Vulkan viewport

月. 7月 21, 2025
21.0.419

Edge Detect Normal, Depth, and Contour no longer have Line Quality options. Instead, you can pre-resample and post-resample.

月. 7月 21, 2025
21.0.419

Edge Detect COP no longer has "Details" parameter. Instead you can explicitly resample before and after the edge detect.

The Simple method in Edge Detect COP now returns the absolute value of the laplacian rather than signed laplacian, so better matches the Laplacian method.

A normalization option ensures the output is 0..1 and defaults to on. Turn off to restore the old behaviour.

月. 7月 21, 2025
21.0.419

Added support for setting the control shape, size, and color for constraint controls in the APEX Animate state.

月. 7月 21, 2025
20.5.667

XPU: Fixed a crash when using vector-type native volume as sampling field.

月. 7月 21, 2025
21.0.419

XPU: Fixed a crash when using vector-type native volume as sampling field.

月. 7月 21, 2025
21.0.419

Added ikfk blend to Electra's fingers, note this will change the naming of the finger controls to have a fk suffix.

月. 7月 21, 2025
21.0.418

MPM Surface now properly transfers all attributes from the rest model. Only UVs used to be properly transfered.

日. 7月 20, 2025
21.0.418

Add new leg icon to the autorig leg component for the Autorig Builder Component catalog.

日. 7月 20, 2025
21.0.418

Change the default component names for the Autorig Builder SOP drag and drop interactions to be lower case. In orde to be more consistantn with the new naming conventions.

日. 7月 20, 2025
21.0.418

Update the uv slider control gadget for sliders to pick the closest position for the slider interaction more accurately.

日. 7月 20, 2025
21.0.418

Update the blendshape component to suppoort bonedeformed sliders and an option to switch for the animator to a static slider layout. Add option to support a dual mapping for 2 blendshapes to a single slider for a more userfriendly blendshape setup

日. 7月 20, 2025
21.0.416

Fixed a bug where metal color wouldn't be applied to environment map reflection, in dome light or physical sky worklight render modes

金. 7月 18, 2025