Houdini Main Changelogs
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21.0.420 | Fixed bugs within OSX related to clip and track deletion in the Shot Sculpt Pane |
火. 7月 22, 2025 |
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21.0.420 | Fixed a Windows-only issue where closing menus in Houdini sometimes caused the main Houdini window to lower itself behind other application windows in the desktop. |
火. 7月 22, 2025 |
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21.0.420 | Fix a bug on the limb component where the #root for the tipparent control was in some cases not set if the guides do not have a guide joint representation fo the joint. |
火. 7月 22, 2025 |
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20.5.668 | Edge Transport SOP should not crash with pre-existing vertex attributes. |
火. 7月 22, 2025 |
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21.0.420 | Edge Transport SOP should not crash with pre-existing vertex attributes. |
火. 7月 22, 2025 |
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21.0.420 | Fixed a bug where the viewport would redraw unnecessarily, because of an invalid node dependency in some materials |
火. 7月 22, 2025 |
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21.0.420 |
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火. 7月 22, 2025 |
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21.0.420 | Implemented the "Disable Constraint After Baking" toggle in the constraint settings in the APEX Animate state. |
火. 7月 22, 2025 |
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21.0.419 | XPU: compilation of "user shader" programs in OptiX now substantially faster in IPR/Viewport |
火. 7月 22, 2025 |
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21.0.419 | Improve specular highlights on area lights, when drawing with ray traced shadows enabled |
月. 7月 21, 2025 |
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21.0.419 | Cleaning up shot sculpt's network implementation. |
月. 7月 21, 2025 |
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21.0.419 | Fix character mapping on electra 2.0 to match the updated control names for the arms and feet. |
月. 7月 21, 2025 |
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21.0.419 | Fixed a bug where transparent parts of handles could be drawn as opaque and black in the MacOS Vulkan viewport |
月. 7月 21, 2025 |
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21.0.419 | Edge Detect Normal, Depth, and Contour no longer have Line Quality options. Instead, you can pre-resample and post-resample. |
月. 7月 21, 2025 |
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21.0.419 | Edge Detect COP no longer has "Details" parameter. Instead you can explicitly resample before and after the edge detect. The Simple method in Edge Detect COP now returns the absolute value of the laplacian rather than signed laplacian, so better matches the Laplacian method. A normalization option ensures the output is 0..1 and defaults to on. Turn off to restore the old behaviour. |
月. 7月 21, 2025 |
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21.0.419 | Added support for setting the control shape, size, and color for constraint controls in the APEX Animate state. |
月. 7月 21, 2025 |
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20.5.667 | XPU: Fixed a crash when using vector-type native volume as sampling field. |
月. 7月 21, 2025 |
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21.0.419 | XPU: Fixed a crash when using vector-type native volume as sampling field. |
月. 7月 21, 2025 |
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21.0.419 | Added ikfk blend to Electra's fingers, note this will change the naming of the finger controls to have a fk suffix. |
月. 7月 21, 2025 |
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21.0.418 | MPM Surface now properly transfers all attributes from the rest model. Only UVs used to be properly transfered. |
日. 7月 20, 2025 |
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21.0.418 | Add new leg icon to the autorig leg component for the Autorig Builder Component catalog. |
日. 7月 20, 2025 |
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21.0.418 | Change the default component names for the Autorig Builder SOP drag and drop interactions to be lower case. In orde to be more consistantn with the new naming conventions. |
日. 7月 20, 2025 |
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21.0.418 | Update the uv slider control gadget for sliders to pick the closest position for the slider interaction more accurately. |
日. 7月 20, 2025 |
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21.0.418 | Update the blendshape component to suppoort bonedeformed sliders and an option to switch for the animator to a static slider layout. Add option to support a dual mapping for 2 blendshapes to a single slider for a more userfriendly blendshape setup |
日. 7月 20, 2025 |
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21.0.416 | Fixed a bug where metal color wouldn't be applied to environment map reflection, in dome light or physical sky worklight render modes |
金. 7月 18, 2025 |