Houdini Main Changelogs
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21.0.409 | Fix a bug that could cause some geometry to be unaffected by lights |
金. 7月 11, 2025 |
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21.0.409 | Fixing some bugs in shot sculpt: track callback, joint space for rest poses, clearing masks before editing, interacting with parms before anything is wired in. |
金. 7月 11, 2025 |
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19.5.1402 | When switching from a LOP scene viewer pane tab to another pane tab, or maximizing a pane tab in the desktop, we now pause the renderer instead of terminating it (we still terminate if the renderer does not support pausing). This way the render doesn't need to restart when the scene viewer tab becomes visible again. |
金. 7月 11, 2025 |
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20.5.657 | In the APEX Animate viewport state, fix display of control names when in a split viewport. |
金. 7月 11, 2025 |
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21.0.409 | In the APEX Animate viewport state, fix display of control names when in a split viewport. |
金. 7月 11, 2025 |
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20.5.657 | Fixed a bug when reloading an OCIO config file during a running session of Houdini when VEX had been used to look up colors in a texture map. |
金. 7月 11, 2025 |
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21.0.409 | The USD Render ROP has a new option to output the LOP network to USD before rendering an existing USD file on disk. |
金. 7月 11, 2025 |
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21.0.409 | Fixed a bug when reloading an OCIO config file during a running session of Houdini when VEX had been used to look up colors in a texture map. |
金. 7月 11, 2025 |
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21.0.408 | Updated Shot Builder Context menu to use Shot Builder Project Callbacks to update when new units are added, or deprecated, etc. Updated Shot Builder Project panel to also use Shot Builder Project Callbacks to update as necessary to changes. |
木. 7月 10, 2025 |
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21.0.408 | Added Shot Builder Project callbacks so UIs, etc can react when Shot Builder Project data has changed (ie New Units Created, Updates to Config, etc) |
木. 7月 10, 2025 |
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20.5.656 | Improved the SOP Lattice to reduce floating point errors which appeared in points which should be unaffected by the lattice. |
木. 7月 10, 2025 |
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21.0.408 | Fixed an issue in the HeightField Erode 3.0 node where the erosion of cliffs or terraces could produce sharp artifacts. |
木. 7月 10, 2025 |
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21.0.408 | Fixed the ikfk blending on the clavicle, It will now blend with the rest of the arm. The auto shoulder has also been offset on the hand to make the ik control easier to select. |
木. 7月 10, 2025 |
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21.0.408 | Fixed issue where PI_EditScriptedParm::extractGroupSpareData() behaved as either a merge or a replace depending on the situation. It now behaves as either one or the other as specified by a new parameter, with the default being a replace to match the intended use of this method. |
木. 7月 10, 2025 |
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21.0.408 | Importing folders now uses the source parameter name instead of a default folder name and respects the toggles for prefixing the name and label with the source node. Importing folders and refreshing existing imported folders now copies any tags (spare data) from the source folders. This fixes an issue where some folder configurations would not import properly. Copying folders from source nodes into the parameter editing interface now does a better job handling tags (spare data). The old handling allowed an internal "visibletabs" tag to sneak into dialog scripts as a grouptag. We now also attempt to prevent this from spreading further through copying or importing. |
木. 7月 10, 2025 |
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21.0.407 | Backporting r508828 - Bugfixes for Layout Prototype Gallery - fixed prototype deletions, fixed incorrect clipping of the asset's name, updated datasource path when instancer primpath is changed. |
水. 7月 9, 2025 |
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21.0.407 | Fixed a bug where objects using the gl_wireframe attribute to force shaded mode would disappear in wireframe view, if they had an alpha attribute |
水. 7月 9, 2025 |
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21.0.407 | Fix primitives not drawing when hitting Material X errors. Now primitives will still show using the default material |
水. 7月 9, 2025 |
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21.0.407 | ControlFromGuides will now validate joint names with a . and - in it. |
水. 7月 9, 2025 |
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21.0.407 | Fixed an issue in the APEX Animate state with "Show Negative Axes for Translate Handles" enabled when picking the negative axis in orientation picking which was instead aligning the positive axis toward the target rather than the negative axis as expected. |
水. 7月 9, 2025 |
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21.0.407 | Key sequence improvements in hotkey editor: Report conflicts for key sequence prefices as they are typed. Backspace is treated like a special key when entering a sequence. |
水. 7月 9, 2025 |
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21.0.407 | Fixed an issue in the APEX Autorig builder state where the Component Catalog HUD would lose its settings (width, height, position, etc.) when exiting and re-entering the state. |
水. 7月 9, 2025 |
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21.0.406 | XPU: stencil maps now working |
水. 7月 9, 2025 |
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21.0.407 | Fixed issues where the APEX Scene Animate SOP could unexpectedly stash graphs that were not modified by the Animate state. The typical scenarios were unpacked characters (e.g. a path such as '/Base.rig'), or graphs inside a non-character folder (e.g. '/Locator.tool/Base.rig') |
水. 7月 9, 2025 |
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21.0.407 | Fixed an issue with certain HUD settings being lost (such as the selection set HUD visibility) when exiting and re-entering the Autorig builder state. |
水. 7月 9, 2025 |