Houdini Main Changelogs

21.0.407

Fixed an issue with certain HUD settings being lost (such as the selection set HUD visibility) when exiting and re-entering the Autorig builder state.

水. 7月 9, 2025
21.0.407

Fixed a python error in the APEX Animate state when switching from the ragdoll tool to the fbik tool.

水. 7月 9, 2025
20.5.655

The glTF exporter will now export the Pricipled Shader's Opacity value to the alpha channel of the glTF material's baseColorFactor property.

水. 7月 9, 2025
21.0.407

The glTF exporter will now export the Principled Shader's Opacity value to the alpha channel of the glTF material's baseColorFactor property.

水. 7月 9, 2025
20.5.654

Fixes a bug in the Extract Instances LOP's action button which no longer allowed selection of nested instances.

水. 7月 9, 2025
21.0.407

Fixed a python error regression that could occur when dragging and dropping components from the component catalog in the autorig builder state.

水. 7月 9, 2025
21.0.407

Implement OpenCL blend shape support with sparse/dense data organization

水. 7月 9, 2025
21.0.407

Fix mouse over highlighting of controls when in a split viewport.

水. 7月 9, 2025
21.0.406

Fix pattern suggestion from viewport joint selection to be an apex pattern for the mirror exclude group on the Autorig Builder SOP

火. 7月 8, 2025
21.0.406

Add a bypass toggle to the Autorig Component 3.0 SOP to give better control about which custom controls will be shown in the Autorig Builder component catalog and which wont.

火. 7月 8, 2025
21.0.406

Make sure that the ikfk switch option on the foot component properly updates the toe controls

火. 7月 8, 2025
21.0.406

It is now possible to specify the name of the parent control for pick walking in the APEX Animate state using the 'pick_walk_parent' property on the control in the rig.

火. 7月 8, 2025
21.0.406

Autorig Builder SOP: Add warning when using in input entry and no input is connected. Add warning warning when matching a segment to the right side that mirroring will then not be supported.

火. 7月 8, 2025
20.5.654

Added a load command to the HoudiniEngineSample to load any HDA given an absolute path instead of the default hexagona_lite HDA. Source code available here: https://github.com/sideeffects/HoudiniEngineSample.

火. 7月 8, 2025
21.0.406

Update the control gadgets to perform faster on drag interaction for the animate state and the rig state

火. 7月 8, 2025
21.0.406

Fix HDK headers for oneTBB usage

火. 7月 8, 2025
21.0.406

Fixed an issue whree the Scene Graph Details pane would not always respect the "Panes Show Viewport Stage" preference.

火. 7月 8, 2025
21.0.406

Fixed bug where cancelling a flipbook while the APEX animate viewer state is active caused the viewer state to exit.

火. 7月 8, 2025
21.0.406

Force reparenting for the the foot setup in order to ensure a correct build. Make sure that the prefixes Left_* / Right_* properly work on the Autorig Builder SOP

火. 7月 8, 2025
21.0.406

Allow the 'sidefx::nopickwalk' tag to be specified on controls in the rig graph to exclude the controls from pick walking in the APEX Animate state.

火. 7月 8, 2025
21.0.406

Updated the macOS application, folder and file type icons.

火. 7月 8, 2025
21.0.406

Fixed an issue in the APEX Animate state where pick walking to control groups would not properly open up the control group like when regularly selected.

火. 7月 8, 2025
21.0.406

Fixed a bug with UV Flatten from Points that would modify UV attributes outside the specified operating group. Also added progress reporting.

火. 7月 8, 2025
21.0.406

Fixed a bug with TOPs not properly storing/restoring large service memory limit values.

火. 7月 8, 2025
20.5.654

Fixed a bug with TOPs not properly storing/restoring large service memory limit values.

火. 7月 8, 2025