Houdini Main Changelogs

21.0.406

It is now possible to specify the name of the parent control for pick walking in the APEX Animate state using the 'pick_walk_parent' property on the control in the rig.

火. 7月 8, 2025
21.0.406

Autorig Builder SOP: Add warning when using in input entry and no input is connected. Add warning warning when matching a segment to the right side that mirroring will then not be supported.

火. 7月 8, 2025
20.5.654

Added a load command to the HoudiniEngineSample to load any HDA given an absolute path instead of the default hexagona_lite HDA. Source code available here: https://github.com/sideeffects/HoudiniEngineSample.

火. 7月 8, 2025
21.0.406

Update the control gadgets to perform faster on drag interaction for the animate state and the rig state

火. 7月 8, 2025
21.0.406

Fix HDK headers for oneTBB usage

火. 7月 8, 2025
21.0.406

Fixed an issue whree the Scene Graph Details pane would not always respect the "Panes Show Viewport Stage" preference.

火. 7月 8, 2025
21.0.406

Fixed bug where cancelling a flipbook while the APEX animate viewer state is active caused the viewer state to exit.

火. 7月 8, 2025
21.0.406

Force reparenting for the the foot setup in order to ensure a correct build. Make sure that the prefixes Left_* / Right_* properly work on the Autorig Builder SOP

火. 7月 8, 2025
21.0.406

Allow the 'sidefx::nopickwalk' tag to be specified on controls in the rig graph to exclude the controls from pick walking in the APEX Animate state.

火. 7月 8, 2025
21.0.406

Updated the macOS application, folder and file type icons.

火. 7月 8, 2025
21.0.406

Fixed an issue in the APEX Animate state where pick walking to control groups would not properly open up the control group like when regularly selected.

火. 7月 8, 2025
21.0.406

Fixed a bug with UV Flatten from Points that would modify UV attributes outside the specified operating group. Also added progress reporting.

火. 7月 8, 2025
21.0.406

Fixed a bug with TOPs not properly storing/restoring large service memory limit values.

火. 7月 8, 2025
20.5.654

Fixed a bug with TOPs not properly storing/restoring large service memory limit values.

火. 7月 8, 2025
21.0.406

Fixed a bug in the APEX Mirror Tool that was preventing the plane intersection from being drawn.

火. 7月 8, 2025
21.0.406

Fixed a bug in the animation editor where the curve colors didn't properly update when the color scheme is changed.

火. 7月 8, 2025
21.0.405

Fixed an issue where the Image Filter List editor window would sometimes have its contents appear in the wrong place.

モン. 7月 7, 2025
21.0.405

Fixed an issue where Slap Comps and Image Filter Lists did not properly turn on and off.

モン. 7月 7, 2025
21.0.405

MPM Debris Source can now preserve all user defined attributes. MPM Post-Fracture has toggles to enable MPM points and filler points as fracture centroids. MPM Deform Pieces can now efficiently handle packed fragments directly in piece transform mode.

モン. 7月 7, 2025
21.0.405

On the mpmsurface, the uv transferred from the rest model are now promoted to the vertex. The mesh split on uv islands are fused back together after the per island transfer.

モン. 7月 7, 2025
21.0.405

Neural Point Surface onnx models are now fetched from SHFS instead of HFS.

モン. 7月 7, 2025
21.0.405

Switched to using the Accelerate framework for sparse matrix solving in the Houdini Intel Mac (x86_64) builds. This may result in minor simulation differences.

モン. 7月 7, 2025
21.0.405

Switched to using the Accelerate framework for sparse matrix solving in the Houdini Intel Mac (x86_64) builds. This may result in minor simulation differences.

モン. 7月 7, 2025
20.5.653

Fixed an issue where the Bind Pose output of the USD Character Import SOP could unexpectedly recook after changing the global time range.

モン. 7月 7, 2025
21.0.405

Fixed an issue where the Bind Pose output of the USD Character Import SOP could unexpectedly recook after changing the global time range.

モン. 7月 7, 2025