Houdini Main Changelogs
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21.0.406 | It is now possible to specify the name of the parent control for pick walking in the APEX Animate state using the 'pick_walk_parent' property on the control in the rig. |
火. 7月 8, 2025 |
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21.0.406 | Autorig Builder SOP: Add warning when using in input entry and no input is connected. Add warning warning when matching a segment to the right side that mirroring will then not be supported. |
火. 7月 8, 2025 |
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20.5.654 | Added a load command to the HoudiniEngineSample to load any HDA given an absolute path instead of the default hexagona_lite HDA. Source code available here: https://github.com/sideeffects/HoudiniEngineSample. |
火. 7月 8, 2025 |
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21.0.406 | Update the control gadgets to perform faster on drag interaction for the animate state and the rig state |
火. 7月 8, 2025 |
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21.0.406 | Fix HDK headers for oneTBB usage |
火. 7月 8, 2025 |
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21.0.406 | Fixed an issue whree the Scene Graph Details pane would not always respect the "Panes Show Viewport Stage" preference. |
火. 7月 8, 2025 |
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21.0.406 | Fixed bug where cancelling a flipbook while the APEX animate viewer state is active caused the viewer state to exit. |
火. 7月 8, 2025 |
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21.0.406 | Force reparenting for the the foot setup in order to ensure a correct build. Make sure that the prefixes Left_* / Right_* properly work on the Autorig Builder SOP |
火. 7月 8, 2025 |
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21.0.406 | Allow the 'sidefx::nopickwalk' tag to be specified on controls in the rig graph to exclude the controls from pick walking in the APEX Animate state. |
火. 7月 8, 2025 |
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21.0.406 | Updated the macOS application, folder and file type icons. |
火. 7月 8, 2025 |
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21.0.406 | Fixed an issue in the APEX Animate state where pick walking to control groups would not properly open up the control group like when regularly selected. |
火. 7月 8, 2025 |
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21.0.406 | Fixed a bug with UV Flatten from Points that would modify UV attributes outside the specified operating group. Also added progress reporting. |
火. 7月 8, 2025 |
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21.0.406 | Fixed a bug with TOPs not properly storing/restoring large service memory limit values. |
火. 7月 8, 2025 |
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20.5.654 | Fixed a bug with TOPs not properly storing/restoring large service memory limit values. |
火. 7月 8, 2025 |
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21.0.406 | Fixed a bug in the APEX Mirror Tool that was preventing the plane intersection from being drawn. |
火. 7月 8, 2025 |
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21.0.406 | Fixed a bug in the animation editor where the curve colors didn't properly update when the color scheme is changed. |
火. 7月 8, 2025 |
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21.0.405 | Fixed an issue where the Image Filter List editor window would sometimes have its contents appear in the wrong place. |
モン. 7月 7, 2025 |
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21.0.405 | Fixed an issue where Slap Comps and Image Filter Lists did not properly turn on and off. |
モン. 7月 7, 2025 |
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21.0.405 | MPM Debris Source can now preserve all user defined attributes. MPM Post-Fracture has toggles to enable MPM points and filler points as fracture centroids. MPM Deform Pieces can now efficiently handle packed fragments directly in piece transform mode. |
モン. 7月 7, 2025 |
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21.0.405 | On the mpmsurface, the uv transferred from the rest model are now promoted to the vertex. The mesh split on uv islands are fused back together after the per island transfer. |
モン. 7月 7, 2025 |
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21.0.405 | Neural Point Surface onnx models are now fetched from SHFS instead of HFS. |
モン. 7月 7, 2025 |
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21.0.405 | Switched to using the Accelerate framework for sparse matrix solving in the Houdini Intel Mac (x86_64) builds. This may result in minor simulation differences. |
モン. 7月 7, 2025 |
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21.0.405 | Switched to using the Accelerate framework for sparse matrix solving in the Houdini Intel Mac (x86_64) builds. This may result in minor simulation differences. |
モン. 7月 7, 2025 |
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20.5.653 | Fixed an issue where the Bind Pose output of the USD Character Import SOP could unexpectedly recook after changing the global time range. |
モン. 7月 7, 2025 |
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21.0.405 | Fixed an issue where the Bind Pose output of the USD Character Import SOP could unexpectedly recook after changing the global time range. |
モン. 7月 7, 2025 |