Houdini Main Changelogs
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20.5.653 | Fixed bug refreshing parameter import blocks where refreshed "Label - Heading" and "Label - Message" parameters would output as unrecognized types in the dialog script and end up being loaded as float parameters. |
月. 7月 7, 2025 |
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21.0.405 | Fixed bug refreshing parameter import blocks where refreshed "Label - Heading" and "Label - Message" parameters would output as unrecognized types in the dialog script and end up being loaded as float parameters. |
月. 7月 7, 2025 |
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21.0.405 | Fixed Karma Fog Box guides to be unshaded wireframes. |
月. 7月 7, 2025 |
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20.5.653 | Fixed a bug in Ray SOP to correctly calculate intrinsic UVs when projecting against a packed primitive. This was earlier reverted as it was causing issues with animation and heightfield tools, but is now fixed. |
月. 7月 7, 2025 |
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21.0.405 | The Vary Material Assignment LOP now applies the MaterialBindingAPI schema when authoring material bindings, which is required for Hydra 2. |
月. 7月 7, 2025 |
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21.0.405 | Fixed a potential crash in IPR when removing materials that are currently in use. |
月. 7月 7, 2025 |
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21.0.405 | Fix crash on startup for Vulkan viewport on intel Mac devices which have AMD GPU |
月. 7月 7, 2025 |
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21.0.405 | Fixed aliasing with scaling in hextile COP. |
月. 7月 7, 2025 |
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21.0.405 | Fixed a bug where mouse wheel events were handled as trackpad events on Mac. |
月. 7月 7, 2025 |
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21.0.405 | Fixed a python error when pick walking near control groups in the APEX Animate state. |
月. 7月 7, 2025 |
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21.0.405 | Fixed bug with shot sculpt's erase brush |
月. 7月 7, 2025 |
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21.0.405 | Fixed bug with Save to Disk button on Shot Output |
月. 7月 7, 2025 |
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20.5.653 | Fix crash on startup when using vulkan viewport on Linux when using AMD video card with certain driver combination. Fix crash when doing box select on AMD video cards. |
月. 7月 7, 2025 |
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21.0.404 | XPU: fixed multimaterial blending bug on Optix (regression from 21.0.394) |
月. 7月 7, 2025 |
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21.0.405 | Fixed an issue in the APEX Animate state where if a control had a negative scale then scaling with the handle would not be able to change the signs of any of the scale components, and fixed another issue with the handle where scaling a single axis into the negative would introduce a 180 degree flip into the control. |
月. 7月 7, 2025 |
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20.5.653 | The stage manager will no longer raise python exceptions if a prim's icon cannot be found. Also cache the icons to improve performance. |
月. 7月 7, 2025 |
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20.0.1125 | When switching from a LOP scene viewer pane tab to another pane tab, or maximizing a pane tab in the desktop, we now pause the renderer instead of terminating it (we still terminate if the renderer does not support pausing). This way the render doesn't need to restart when the scene viewer tab becomes visible again. |
月. 7月 7, 2025 |
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20.5.653 | When switching from a LOP scene viewer pane tab to another pane tab, or maximizing a pane tab in the desktop, we now pause the renderer instead of terminating it (we still terminate if the renderer does not support pausing). This way the render doesn't need to restart when the scene viewer tab becomes visible again. |
月. 7月 7, 2025 |
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21.0.404 | Add optional output to the Autorig Builder SOP to output the processed Guides Skeleton for further use on the Autorig Component SOPS |
日. 7月 6, 2025 |
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21.0.404 | Add message to the Autorig Component SOP to suggest the usage of the Guides Skeleton instead of the Standard Skeleton if the newly connected input has a guides skeleton. |
日. 7月 6, 2025 |
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21.0.404 | Fix a bug on the root component reparenting in case that the root component did not get matched to a guide joint |
日. 7月 6, 2025 |
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21.0.404 | Add the hotkey N to the rigstate for the APEX Autorig Builder SOP and the APEX Autorig Component SOP to reset the test Animation Rig. |
日. 7月 6, 2025 |
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21.0.403 | Fixed a Hydra 2 issue where materials defined inside an instancer's Prototypes area could end up disappearing from the render. |
土. 7月 5, 2025 |
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21.0.402 | Fix ik fk switch in the animate state |
金. 7月 4, 2025 |
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21.0.402 | Add better name suggestions for the bodysides for the component drag interaction. Add better handling for updating the segment name when the mapping is changed from one bodyside to the other. Add a warning when attempting to mirror fromone bodyside to the other. |
金. 7月 4, 2025 |