Houdini Main Changelogs

21.0.402

Reduced the amount of filesystem activity while loading expanded HDAs.

金. 7月 4, 2025
21.0.402

Fixed an issue with MaterialX materials where materials wouldn't update in the viewport when rewired, if the new layout was identical to another existing material

金. 7月 4, 2025
21.0.402

Fixed a visual error where wireover lines would affect the blending of underlying geometry, when drawing transparent primitives, in certain render modes

金. 7月 4, 2025
21.0.402

Fix crash that could occur when applying a detail Cd attribute to instanced prims

金. 7月 4, 2025
20.0.1122

Fix issues with soloing instanceable geometry in the LOP Scene Graph Tree.

金. 7月 4, 2025
21.0.402

Fix some MaterialX materials failing to generate glsl shaders

金. 7月 4, 2025
20.5.650

Fix issues with soloing instanceable geometry in the LOP Scene Graph Tree.

金. 7月 4, 2025
21.0.402

Fixed a recent regression where Houdini failed to launch on Linux if Houdini was installed with the old installer.

金. 7月 4, 2025
21.0.402

Fix issues with soloing instanceable geometry in the LOP Scene Graph Tree.

金. 7月 4, 2025
20.5.650

Fixed a bug in the Lattice from Volume SOP that prevented it from creating attributes for all input volumes.

金. 7月 4, 2025
21.0.402

Fixed a bug in the Lattice from Volume SOP that prevented it from creating attributes for all input volumes.

金. 7月 4, 2025
21.0.402

Fix modifier keys on drag and drop operations from a native Qt widget in Houdini.

金. 7月 4, 2025
21.0.402

Fixed a rare crash when loading agent clips from some command line tools such as `geodiff`.

金. 7月 4, 2025
21.0.402

When switching from a LOP scene viewer pane tab to another pane tab, or maximizing a pane tab in the desktop, we now pause the renderer instead of terminating it (we still terminate if the renderer does not support pausing). This way the render doesn't need to restart when the scene viewer tab becomes visible again.

金. 7月 4, 2025
20.5.650

Fixed an issue in point deform that was preventing it from being compiled when using a piece attribute.

金. 7月 4, 2025
20.5.649

XPU: fixed an issue where the lowest (ie most high-res) image would get temporarily loaded into memory for very high-res images (ie >= 64Kx64K)

金. 7月 4, 2025
21.0.401

XPU: fixed an issue where the lowest (ie most high-res) image would get temporarily loaded into memory for very high-res images (ie >= 64Kx64K)

金. 7月 4, 2025
21.0.402

Fixed an issue in the crowd procedural which could lead to slow rendering performance in Hydra 2 when many background agents are converted into instances of deformed geometry. An empty skel:animationSource relationship is now authored for thse instances after baking skinning for the prototype, since this relationship affects instance aggregation in Hydra 2.

金. 7月 4, 2025
21.0.402

Updated Houdini's USD library with patches to fix a couple issues with UsdSkel and Hydra 2. Normals are now computed post-skinning to match the Hydra 1.0 behavior (previously, the undeformed normals from the rest geometry were passed through). Fixed missing geometry when rendering UsdSkel in Karma with motion blur enabled.

金. 7月 4, 2025
21.0.402

Moved hou.LopNode.network() to hou.Node.network(), which is now an alias of hou.Node.creator().

金. 7月 4, 2025
21.0.402

Backporting r507656: Customised Layout LOP's gallery buttons for basic add/delete prototypes actions, removed filters and datasource buttons, fixed prior QT signal issue for prototype deletion

金. 7月 4, 2025
21.0.401

Physical Sky and Dome working lights no longer render incorrectly when AO or Shadows are enabled in the viewer.

木. 7月 3, 2025
21.0.401

Finger finger flip selector option on the meta hand for the rig state

木. 7月 3, 2025
21.0.401

Fixed a bug in the `skel::GetAncestors` and `skel::GetDescendants` APEX callbacks that would cause Houdini to crash when the input geometry was not a skeleton.

木. 7月 3, 2025
21.0.401

Fixed a bug in the animate state where transient constraints would not bake to new layers properly.

木. 7月 3, 2025