Houdini Main Changelogs
20.0.646 | Fixed bug where key events for a modified dead key that maps to a regular key were not correctly handled. An example of this is entering "!" on a Swiss German keyboard. |
水. 3月 13, 2024 | |
20.0.645 | Fixed a bug where syntax highlighting wasn't working in input fields. |
火. 3月 12, 2024 | |
19.5.918 | Fixed a rare crash when recooking a graph with multiple consecutive partitioner nodes, without dirtying any of the nodes between cooks. |
火. 3月 12, 2024 | |
20.0.645 | Fixed a rare crash when recooking a graph with multiple consecutive partitioner nodes, without dirtying any of the nodes between cooks. |
火. 3月 12, 2024 | |
20.0.645 | Fixed a bug in kma_pcread node where the input position was not evaluated in Karma CPU. |
火. 3月 12, 2024 | |
19.5.917 | The Remesh to Camera SOP, which subdivides input geometry to generate polygons smaller than a camera measurement, is now available in 19.5. |
月. 3月 11, 2024 | |
20.0.644 | Fixed a bug in the Bullet solver where ragdoll simulations could produce unexpected results if an agent's cached transforms happened to be stored in local space rather than world space. |
月. 3月 11, 2024 | |
20.0.640 | Fixed an issue where height fields that were not of the correct Unreal size would be offset when imported into Unreal. |
金. 3月 8, 2024 | |
20.0.640 | Added support for "Horizontally Join to Next Parameter" option to Details UI. |
木. 3月 7, 2024 | |
20.0.640 | Fixed a bug in the Attribute Transfer SOP that could result in a crash when the source group field fails to match an existing group. |
木. 3月 7, 2024 | |
20.0.640 | TOP nodes and networks in PDG details UI are now lexicographically sorted. |
木. 3月 7, 2024 | |
20.0.640 | Fixed issue with Karma Fur CPU. Cuticle reflectance 0 value caused nans. |
木. 3月 7, 2024 | |
20.0.640 | Fixed missing redraw in mplay when using the U key to hide the UI that caused it to appear to do nothing until the next redraw was triggered. |
木. 3月 7, 2024 | |
19.5.913 | Fixed an exception when querying work item data from the job environment with RPC data source option enabled. |
木. 3月 7, 2024 | |
20.0.640 | Fixed an exception when querying work item data from the job environment with RPC data source option enabled. |
木. 3月 7, 2024 | |
20.0.639 | XPU: fixed a CPU crash issue on NVidia 550+ drivers |
木. 3月 7, 2024 | |
20.0.640 | Fixed a bug where filtering the current channel list would cause the Animate State to deselect controls. |
木. 3月 7, 2024 | |
20.0.639 | In APEX path patterns, wildcards and multiple patterns separated by spaces/commas are now supported by %tag(), %callback() and %valuetype(). Also fixed bug where %tag() matching on nodes would allow matching port tags that contain colons in them. |
水. 3月 6, 2024 | |
20.0.639 | Fixed a bug in the rendering of tube primitives that incorrectly sized the end caps. |
水. 3月 6, 2024 | |
20.0.639 | Fixed SolarisLookDev desktop so the 3d view camera is not set; this fixes an issue where New Cameras would have very small, unexpected values. |
水. 3月 6, 2024 | |
20.0.639 | Fixed a possible crash that could occur when applying changes to the OCIO editor. |
水. 3月 6, 2024 | |
20.0.638 | Fixed bug where tilt-mode toggle is not activated after picking a physical lens shader on a Camera LOP. |
火. 3月 5, 2024 | |
19.5.911 | Fixed a performance issue with building locked stages for nodes such as the LOP Import SOP, when the source stage had many sublayers. |
火. 3月 5, 2024 | |
20.0.638 | Fixed a performance issue with building locked stages for nodes such as the LOP Import SOP, when the source stage had many sublayers. |
火. 3月 5, 2024 | |
19.5.910 | Fixed an issue that kept Houdini from starting on systems built with glibc 2.39. |
月. 3月 4, 2024 |