Houdini Main Changelogs

19.0.601

Holding down the control button while clicking on an attribute visualizer link in a node info dialog will now bring up visualizer controls.

月. 4月 25, 2022
19.0.601

Fix Object Merge SOP bug where if multiple node references were entered into the same Object N parameter, only the last specified node would correctly register as a name interest. This meant that prior paths would not get updated on the parameter if the referenced nodes were renamed.

月. 4月 25, 2022
19.0.601

More comments for UT_JSONParser and UT_JSONWriter.

月. 4月 25, 2022
19.0.601

XPU: fixed a PDF bug in BSDF code. As a result users may notice a faint increase in brightness with glossy surfaces.

月. 4月 25, 2022
19.0.598

Fixed a bug where applying displacement on a mesh with constant or uniform normal attributes would lead to a crash. This bug was introduced in 19.0.590.

金. 4月 22, 2022
19.0.598

Fixes a bug in the sweep2.0 sop where swapping rows and columns causes a crash when end caps are specified that the cross section curve is open.

金. 4月 22, 2022
19.0.597

Fixes a bug in the rig pose viewer state which would cause a python exception to repeatedly be thrown during playback while a volatile view state was active and a joint was selected.

木. 4月 21, 2022
19.0.597

Introduces a new option to hserver (--option-file-location) that prints the location of the option file and will suggest a location for the options file if the option file does not already exist.

木. 4月 21, 2022
19.0.597

Fixed a bug where husk would not send the houdini:frame and houdini:fps render settings to the render delegate when rendering with a USD render settings prim.

木. 4月 21, 2022
19.0.596
  • Fixed Unreal Spline Component's closed state being incorrectly set when using world input.
  • Fixed world input ignoring the "Use Legacy Curve" setting when sending unreal spline components.The setting was only used for (Houdini) curve inputs.
  • Enabled the "Use Legacy Curve" setting by default as it helps with instabilities when inputting curves/splines.
水. 4月 20, 2022
19.0.596

Include the start time of hserver when reporting hserver information.

水. 4月 20, 2022
19.0.596

The SOP Import LOP now propagates error messages from the referenced SOP node.

水. 4月 20, 2022
19.0.596

The Volume Mix SOP is now able to mix vector VDBs with other vector VDBs. As a result, vector velocity VBDs can now be interpolated by the Retime SOP.

水. 4月 20, 2022
19.0.595
  • Fixed a bug that caused UploadTransformToHoudini to only work when

CookOnTransformChange was enabled.

  • Houdini Proxy Meshes are now enabled by default.
火. 4月 19, 2022
19.0.595

Improve hwebserver and the help servers handling of archive files.

火. 4月 19, 2022
19.0.595

Fixed security bug with hwebserver and the help server able to access files outside of the root directory.

火. 4月 19, 2022
19.0.594

Fixed a bug that caused empty array attributes to have an incorrect HAPI_AttributeInfo::storage value.

月. 4月 18, 2022
19.0.594

Fixed possible crash when dicing elongated polygons. This bug was introduced in 19.0.590.

月. 4月 18, 2022
19.0.594

Second attempt at fixing crash on Linux distro's using glibc 2.34 or later.

月. 4月 18, 2022
19.0.591

In version 19.0.556 we added support for detecting the color space for 16-bit png files. In this, there was a bug that single channel .png files could be interpreted as being in sRGB color space. This is no longer the case.

金. 4月 15, 2022
19.0.591

Fixed crash on Linux distro's using glibc version 2.34 or later (eg. Ubuntu/Pop_OS 21.10, Fedora 35, CentOS Stream 9, etc) resulting from libcurl using both jemalloc and libc malloc.

金. 4月 15, 2022
19.0.590

Due to the new dicing behaviour that reduces gaps between diced grids, renders with subd or displacement may produce different looking results.

木. 4月 14, 2022
19.0.590

All but eliminated dicing gaps and cracks from displacement and subdivision. Dicing Flatness property is deprecated and hidden.

木. 4月 14, 2022
19.0.590

Fixed a bug where resuming from checkpoint may fail if the render has deep image output enabled and the number of threads is different from the original render's that produced the checkpoint file.

木. 4月 14, 2022
19.0.590

Removed excessive ray bias on a partially opaque material when the shading point is far from origin. This reduces the likelyhood of continuing rays to miss surfaces that are in close proximity.

木. 4月 14, 2022