Houdini Main Changelogs

20.0.1190

Fixed Color Editor sliders text fields that could display black when dragging the sliders.

水. 9月 10, 2025
21.0.470

Fixed a bug where the built-in "Material Name" Cryptomatte layer may produce non-deterministic names when using instancers.

水. 9月 10, 2025
21.0.470

Rig State: Fix a bug where the limb controls did not get properly parented to the root. Make sure that the root allows the joint mapping to be updated.

水. 9月 10, 2025
21.0.470

Fixed a potential crash display apex scenes on some devices

水. 9月 10, 2025
21.0.470

Fix a bug in the Rig State where the number of joints set for splines or fk chains was not matchint up with the set number and dissallow joint chains with less than 2 joints.

水. 9月 10, 2025
21.0.470

Fix Python exception in hotkey editor.

水. 9月 10, 2025
21.0.470

Fixed a crash when displaying apex characters using constraints Fixed a bug where attribute data would be re-uploaded to GPU even though the contents hadn't changed

水. 9月 10, 2025
21.0.470

Fixed a bug in the Apex Animate State where the effect of a constraint would disappear when moving the mouse into the viewport until another action was taken.

Q

水. 9月 10, 2025
21.0.470

Fix a bug in the Autorig Builder SOP the foot ball guide control would dissappear if a foot component was created without a pre existing skeleton

水. 9月 10, 2025
21.0.470

Fixed potential crash introduced in 21.0.464 when applying animation catalog captures.

水. 9月 10, 2025
21.0.470

Fixed a bug in APEX Animate where the constraints in a scene would reappear after closing and opening the state when all constraints were removed.

水. 9月 10, 2025
21.0.470

Fixed a bug where the APEX Scene Invoke SOP would not properly setup the scene's constraints.

水. 9月 10, 2025
21.0.470

Fixes a bug where the Cryptomatte Picker State would throw python exceptions while trying to pick in the composite view.

水. 9月 10, 2025
21.0.470

Fixed a bug where some multiparm interface operations did not trigger the multiparm's callback.

水. 9月 10, 2025
21.0.470

Fixed a bug where selecting multiple multiparm instances and drag-dropping them would not behave correctly.

水. 9月 10, 2025
21.0.470

Fixed a bug in the Scatter 2.0 SOP that could result in a crash when an allocation fails.

水. 9月 10, 2025
21.0.470

Tweaked the clamping when auto-resizing handles lower to allow handles to maintain their size at higher zoom levels.

水. 9月 10, 2025
21.0.469

Simplified RBD Destruction LOP's handling of v,w and accel attribs and fixed a bug with the native instances velocities getting double transforms.

水. 9月 10, 2025
20.5.718
  • Fix OCIO editor incorrectly raising an exception when adding rules withOCIO config version 1 files.
  • Disable add/remove rule buttons for OCIO config version 1 and display awarning about the requirements for editing rules.
水. 9月 10, 2025
21.0.470

Fixed an issue where viewport overrides were accidentally being picked up in Live Renders. This may become optional in future but, for now, the default is that such overrides (including expansion states) are meant only for the viewport.

水. 9月 10, 2025
21.0.469

Eliminate Qt6 warning output by the Stage Manager LOP Inspector pane.

火. 9月 9, 2025
21.0.469

Fixed bucketing artifacts with karma CPU when getting hit normals via rayimport, which affects kma_camerafalloff and any material in the material catalog that uses it (such as CarPaint).

火. 9月 9, 2025
21.0.469

Fixed an issue with Muscle Transfer SOP where result was very wobbly if the target character wasn't fully aligned to one of the axes. All Muscle Transfer outputs will now differ slightly.

火. 9月 9, 2025
21.0.469

Fixed an issue with Muscle Transfer SOP where result was very wobbly if the target character wasn't fully aligned to one of the axes.

火. 9月 9, 2025
21.0.469

Fixed an issue with selection sets not saving properly in the APEX Animate state if the state had been previously exited on the same node with no sets.

火. 9月 9, 2025