Houdini Main Changelogs

21.0.469

Fixed a bug on the autorig builder root component where the control shape for the root was missing when creating a new root.

火. 9月 9, 2025
21.0.469

Fix bug where the initial drag and drop creation of the first component in the autorig builder sop was not showing the controls instantly.

火. 9月 9, 2025
21.0.469

Fix bodyside naming suggestions for the Autorig Builder SOP on component drag and drop interactions to be more accurate.

火. 9月 9, 2025
21.0.468

Fixed bake and temp folders not being applied from presets.

月. 9月 8, 2025
21.0.468

Fixed an issue where the plugin would crash if receiving invalid transforms from Houdini.

月. 9月 8, 2025
21.0.468

The Error COP can now be used when it has no input.

月. 9月 8, 2025
21.0.468

Fixed bug where the extra keymaps for non-US keyboard layouts excluded the bindings from dynamically registered python states and handles.

月. 9月 8, 2025
21.0.468

The APEX Animation Catalog will now be automatically opened or activated when attempting to add poses, animations, or folders through the Animate State's context menu.

月. 9月 8, 2025
21.0.468

Fixed a bug in the Triplanar Hex Tile COP that caused it to produce 4-channel outputs in all signatures.

月. 9月 8, 2025
21.0.468

Fixed a bug where deleted attributes would still be displayed in the viewport

月. 9月 8, 2025
21.0.468

Fixed transparency in Work Light mode not multiplying alpha-parallel by geometry and texture alpha, causing A=0 areas of the textures to ghost at some angles.

月. 9月 8, 2025
20.5.716

Fixed a potential crash when using the Flipbook ROP

月. 9月 8, 2025
21.0.468

Fixed a bug where captures could not be created in the APEX Animation Catalog if it was opened directly as a floating Window (Window -> New Floating Panel), as opposed to first creating it as a pane tab and then tearing it off.

月. 9月 8, 2025
21.0.468

Add an HDK sample SOP called Minimum Ray to demonstrate node caches, basic parallelism, and the ray intersection API.

月. 9月 8, 2025
20.5.716

Fix crash when creating Object HDA nodes that used extra spare parameters.

月. 9月 8, 2025
21.0.468

Fix crash when creating Object HDA nodes that used extra spare parameters.

月. 9月 8, 2025
21.0.468

Fixed a bug in the dynamic motion tool where the constraints would be applied before the character was shifted to follow its arcs.

月. 9月 8, 2025
21.0.468

Recipes: Fixes to the Parm Preset Recipe Window:

  • Internal Name parameter is now respected.
  • When the window is opened from the Ramp Gear menu, parn name and node type pattern is disabled by default. This allows to automatically save the preset globally for all ramps.
  • Visible checkbox is now on by default and respected.
月. 9月 8, 2025
21.0.468

Fixed various "block" tab menu tools so they work when inserting the new nodes between a dot or subnet input and a node.

月. 9月 8, 2025
21.0.468

Updated the SOP Modify LOP to use unpackusd::2.0 internally. This does not affect compatibility and improves performance in some scenarios.

月. 9月 8, 2025
21.0.468

The "Kind" menu in the LOP Viewport Select State now supports hotkeys.

月. 9月 8, 2025
21.0.468

The transpose3 and mat3mul functions are properly documented in the OCL for Vex Users guide.

月. 9月 8, 2025
20.5.716

Fixed viewport material update issues with the Electra test geometry when it is in one of the APEX modes and the material set is changed.

月. 9月 8, 2025
21.0.468

Fixed viewport material update issues with the Electra test geometry when it is in one of the APEX modes and the material set is changed.

月. 9月 8, 2025
21.0.468

Fixed an issue in the Autorig Builder state where using two deltamush components would create a wiring issue in the rig graph.

月. 9月 8, 2025