Houdini Main Changelogs
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21.0.469 | Fixed a bug on the autorig builder root component where the control shape for the root was missing when creating a new root. |
火. 9月 9, 2025 |
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21.0.469 | Fix bug where the initial drag and drop creation of the first component in the autorig builder sop was not showing the controls instantly. |
火. 9月 9, 2025 |
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21.0.469 | Fix bodyside naming suggestions for the Autorig Builder SOP on component drag and drop interactions to be more accurate. |
火. 9月 9, 2025 |
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21.0.468 | Fixed bake and temp folders not being applied from presets. |
月. 9月 8, 2025 |
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21.0.468 | Fixed an issue where the plugin would crash if receiving invalid transforms from Houdini. |
月. 9月 8, 2025 |
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21.0.468 | The Error COP can now be used when it has no input. |
月. 9月 8, 2025 |
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21.0.468 | Fixed bug where the extra keymaps for non-US keyboard layouts excluded the bindings from dynamically registered python states and handles. |
月. 9月 8, 2025 |
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21.0.468 | The APEX Animation Catalog will now be automatically opened or activated when attempting to add poses, animations, or folders through the Animate State's context menu. |
月. 9月 8, 2025 |
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21.0.468 | Fixed a bug in the Triplanar Hex Tile COP that caused it to produce 4-channel outputs in all signatures. |
月. 9月 8, 2025 |
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21.0.468 | Fixed a bug where deleted attributes would still be displayed in the viewport |
月. 9月 8, 2025 |
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21.0.468 | Fixed transparency in Work Light mode not multiplying alpha-parallel by geometry and texture alpha, causing A=0 areas of the textures to ghost at some angles. |
月. 9月 8, 2025 |
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20.5.716 | Fixed a potential crash when using the Flipbook ROP |
月. 9月 8, 2025 |
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21.0.468 | Fixed a bug where captures could not be created in the APEX Animation Catalog if it was opened directly as a floating Window (Window -> New Floating Panel), as opposed to first creating it as a pane tab and then tearing it off. |
月. 9月 8, 2025 |
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21.0.468 | Add an HDK sample SOP called Minimum Ray to demonstrate node caches, basic parallelism, and the ray intersection API. |
月. 9月 8, 2025 |
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20.5.716 | Fix crash when creating Object HDA nodes that used extra spare parameters. |
月. 9月 8, 2025 |
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21.0.468 | Fix crash when creating Object HDA nodes that used extra spare parameters. |
月. 9月 8, 2025 |
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21.0.468 | Fixed a bug in the dynamic motion tool where the constraints would be applied before the character was shifted to follow its arcs. |
月. 9月 8, 2025 |
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21.0.468 | Recipes: Fixes to the Parm Preset Recipe Window:
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月. 9月 8, 2025 |
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21.0.468 | Fixed various "block" tab menu tools so they work when inserting the new nodes between a dot or subnet input and a node. |
月. 9月 8, 2025 |
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21.0.468 | Updated the SOP Modify LOP to use unpackusd::2.0 internally. This does not affect compatibility and improves performance in some scenarios. |
月. 9月 8, 2025 |
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21.0.468 | The "Kind" menu in the LOP Viewport Select State now supports hotkeys. |
月. 9月 8, 2025 |
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21.0.468 | The transpose3 and mat3mul functions are properly documented in the OCL for Vex Users guide. |
月. 9月 8, 2025 |
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20.5.716 | Fixed viewport material update issues with the Electra test geometry when it is in one of the APEX modes and the material set is changed. |
月. 9月 8, 2025 |
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21.0.468 | Fixed viewport material update issues with the Electra test geometry when it is in one of the APEX modes and the material set is changed. |
月. 9月 8, 2025 |
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21.0.468 | Fixed an issue in the Autorig Builder state where using two deltamush components would create a wiring issue in the rig graph. |
月. 9月 8, 2025 |