Houdini Main Changelogs

6.2.147

Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue.

木. 2月 26, 2004
6.2.147

Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue.

木. 2月 26, 2004
6.2.147

Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue.

木. 2月 26, 2004
6.2.147

Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue.

木. 2月 26, 2004
6.2.147

Added the Color Curve COP, which provides animatable curve editting of RGBA channels, and the Hue Curve COP, which allows adjustment of saturation or luminance based on hue.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.147

You can now set the Current versus Display options in the SOP viewer by using vieweroption with the -c option.

木. 2月 26, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.146

Audio scrubbing now works from the channel editor, dopesheet timerbar, and the CHOPs viewer. Using the hotkeys for next and previous frame now also scrubs properly in all panes of Houdini.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.145

The matrix*vector operator has been removed. Formerly, this operator did the exact same thing as the vector*matrix operator, a row vector multiply. However, this is mathematically incorrect and unintuitive. Existing HDK code should probably be changed to perform a vector*matrix multiply, unless a matrix*vector multiply was actually desired, in which case the colVecMult(matrix,vector) method should be used.

水. 2月 25, 2004
6.2.146

The Object Merge SOP will now instance its input provided it is merging from one specific SOP and has no transform object.

水. 2月 25, 2004
6.2.146

The Object Merge SOP will now instance its input provided it is merging from one specific SOP and has no transform object.

水. 2月 25, 2004