Houdini Main Changelogs

6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.137

Fixed crash with using the Paint Capture Layer tool when using it with an existing layer.

火. 2月 17, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

Changing Houdini's help browser to use Mozilla 1.6.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net.

金. 2月 13, 2004
6.2.136

Using the UVBrush SOP to drag the texture with the UV reflection turned on will no longer cause jumps in the reflected point's positions.

金. 2月 13, 2004