Houdini Main Changelogs
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6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
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6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
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6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
![]() |
6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
![]() |
6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
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6.2.137 | Fixed crash with using the Paint Capture Layer tool when using it with an existing layer. |
火. 2月 17, 2004 |
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6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
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6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
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6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
![]() |
6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
![]() |
6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
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6.2.136 | Changing Houdini's help browser to use Mozilla 1.6. |
金. 2月 13, 2004 |
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6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
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6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
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6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
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6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
![]() |
6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
![]() |
6.2.136 | new hscript command "boneadjustrig" is available to correct the capture weights of the skin captured by bones in the capture state. When animation bone setup is changed (i.e., bone is translated/rotated), it causes deformations of the captured geometry. However, if the bone adjustment was made to correct the position of a joint during rigging process, then skin deformation is not desirable. To restore the capture weights, use this command on the specified bones. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Jump To Export CHOP now properly takes you to the CHOP, not the CHOP net. |
金. 2月 13, 2004 |
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6.2.136 | Using the UVBrush SOP to drag the texture with the UV reflection turned on will no longer cause jumps in the reflected point's positions. |
金. 2月 13, 2004 |