Houdini Main Changelogs
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6.2.134 | Fixed a bug where a cone light with no projection maps would not properly clean up the openGL state. This was introduced when the multi-texturing support was added. |
水. 2月 11, 2004 |
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6.2.134 | Fixed a bug where a cone light with no projection maps would not properly clean up the openGL state. This was introduced when the multi-texturing support was added. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Fixed a bug where a cone light with no projection maps would not properly clean up the openGL state. This was introduced when the multi-texturing support was added. |
水. 2月 11, 2004 |
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6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
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6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
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6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
![]() |
6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
![]() |
6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
![]() |
6.2.134 | The auto-headlight for Open GL Shaded ROP renders will now work properly when the camera is positioned far from the origin. |
水. 2月 11, 2004 |
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6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
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6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
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6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Adding the ability to translate in a plane perpendicular to one of the axes of the transform handle. By shift-clicking on an axis, a plane perpendicular to that axis will appear, and you can drag on that plane. By shift-clicking on the plane or the pivot, that plane will disappear. There are also menu entries on the handle to make the planes appear and disappear. |
水. 2月 11, 2004 |
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6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
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6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
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6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
![]() |
6.2.134 | Fixed bug with not properly saving desktops with the correct path. When saved desktops are reloaded, the panes should now all be set to the same paths as before if those paths exist. |
水. 2月 11, 2004 |
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6.2.133 | The Edit Points and Paint Capture Layer tools now have CTRL+RMB items for framing/homing to selected geometry. |
火. 2月 10, 2004 |
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6.2.133 | The Edit Points and Paint Capture Layer tools now have CTRL+RMB items for framing/homing to selected geometry. |
火. 2月 10, 2004 |
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6.2.133 | The Edit Points and Paint Capture Layer tools now have CTRL+RMB items for framing/homing to selected geometry. |
火. 2月 10, 2004 |
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6.2.133 | The Edit Points and Paint Capture Layer tools now have CTRL+RMB items for framing/homing to selected geometry. |
火. 2月 10, 2004 |