Houdini Main Changelogs

6.2.111

If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport.

モン. 1月 19, 2004
6.2.111

If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport.

モン. 1月 19, 2004
6.2.111

If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport.

モン. 1月 19, 2004
6.2.111

If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport.

モン. 1月 19, 2004
6.2.111

If no lights are present in an OGL render, a default headlight is now created that matches the default headlight in the Object Viewport.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Particle CHOP no longer generates infinite recursion errors when using it for RBD.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

The Display as Subdiv in Viewport option is now passed into the OGL renders.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.111

When Painting Capture Weights on an object with a large scale (say, 15), the brush cursor is now properly drawn at that object's scale. Previously it would be drawn too small, leading one to resize the cursor and then getting an unexpectedly large effect.

モン. 1月 19, 2004
6.2.108

Fixed bug where selecting the skin object within the object-level Paint Capture Weights tool would cause the viewer to jump into SOPs.

金. 1月 16, 2004
6.2.108

Fixed bug where selecting the skin object within the object-level Paint Capture Weights tool would cause the viewer to jump into SOPs.

金. 1月 16, 2004