Houdini Main Changelogs
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6.2.97 | A bug was fixed that caused the display flag of nodes in a SOP network to be smaller (and harder to hit) than the other flags. |
月. 1月 5, 2004 |
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6.2.97 | A bug was fixed that caused the display flag of nodes in a SOP network to be smaller (and harder to hit) than the other flags. |
月. 1月 5, 2004 |
![]() |
6.2.97 | A bug was fixed that caused the display flag of nodes in a SOP network to be smaller (and harder to hit) than the other flags. |
月. 1月 5, 2004 |
![]() |
6.2.97 | A bug was fixed that caused the display flag of nodes in a SOP network to be smaller (and harder to hit) than the other flags. |
月. 1月 5, 2004 |
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6.2.97 | A bug was fixed that caused the display flag of nodes in a SOP network to be smaller (and harder to hit) than the other flags. |
月. 1月 5, 2004 |
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7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
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7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
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7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
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7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
![]() |
7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
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7.2.109 | Fixed a couple of problems with the 'Expand Luminance' option in the Expand COP, and a image corruption issue with Fill Holes/Remove Specks. |
土. 1月 3, 2004 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The UV Brush is now stickier. This means when dragging in the UV viewer on a high res grid, the point at the center of the brush will stick to the brush better. When dragging a feature in the 3d viewport, the feature will stick to the brush better. For the less sticky old behaviour, one can turn down Opacity. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.92 | The AttribCreate SOP when manipulating Primitive or Detail attributes when there is a primitive with zero vertices will no longer cause a crash. |
水. 12月 31, 2003 |
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6.2.91 | LSystems no longer crash when one has both the group generator command, "g", and the position querying parameters, such as "x", active at the same time. |
火. 12月 30, 2003 |
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6.2.91 | LSystems no longer crash when one has both the group generator command, "g", and the position querying parameters, such as "x", active at the same time. |
火. 12月 30, 2003 |