Houdini Main Changelogs

6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.59

NURBs and Bezier surfaces which have linear bases (i.e. order 2) will now be displayed without tesselation in OpenGL. This improves both display speed and memory usage at the loss of accuracy in displaying a true bilinear patch. The previous behaviour can be restored using the configuration variable: HOUDINI_OGL_FAST_ORDER2

金. 11月 28, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

Fixed Dynamic Parenting to handle child objects which have non-zero pivot values or uniform scale that is not 1.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Pretransform CHOP now has input and output pivot parameters which are used in the interpretation and generation of results.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003
6.2.58

The Object CHOP now has the ability to compute full transform (translate, rotation, and scale) information between two given objects.

木. 11月 27, 2003