Houdini Main Changelogs

6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Fixing a bug where Houdini would crash when closing the web browser pane when you had a $HOME/houdini6.1/config/HelpPaneLinks file and you launched Houdini from $HOME/houdini6.1/config.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.27

Experimental: when the camera is locked to the view, the transform parameters are calculated in a way to accomodate also a camera with offset pivot.

月. 10月 27, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Added initial version of an object state for fixing up character deforms. This state has not been enabled yet.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Ray intersections with polygons with greater than four sides will now generate u/v values which can be used in primuv() style computations. Specifically, this means that shift-clicking to change the sticky position will work.

金. 10月 24, 2003
6.2.24

Added selectors to Operator Type Properties. OTLs can now have selectors binded to them. The user defined selector scripts can access the selector inputs using the variables $argc which represents the number of inputs, and $arg0, $arg1, ..., $arg($argc-1) which represent each of the inputs.

金. 10月 24, 2003