Houdini Main Changelogs

4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

水. 10月 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

水. 10月 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

水. 10月 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

水. 10月 24, 2001
4.9.512

The default setting of HOUDINI_OGL_DBL_BUFFER_FIX is now OFF even for nVidia Quadro/GeForce cards because the latest Detonator XP drivers have been fixed.

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.512

The world-level capture mirror state is now in pretty good shape. You select the geometry points you want to mirror. Then you select the bones you want to mirror from. The state makes a guess about which bones you want to mirror to, but this guess can be overridden. Then it creates the capture mirror SOP, and makes a guess about the origin and direction of the mirror plane. It also tries to match the ordering of the from and to capture regions (regardless of the order in which they were selected in the viewport).

水. 10月 24, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Enabling edge grouping with point groups and boundary groups in the Group SOP should no longer crash and actually do something.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

Can now orientation pick in the UV viewport.

月. 10月 22, 2001
4.9.510

cplane command now has a "-x" option that allows users to specify the x-axis direction of the construction plane (so that they can control the orientation around the normal.)

月. 10月 22, 2001
4.9.510

cplane command now has a "-x" option that allows users to specify the x-axis direction of the construction plane (so that they can control the orientation around the normal.)

月. 10月 22, 2001