Houdini Main Changelogs

4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

水. 10月 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

水. 10月 17, 2001
4.9.505

Hotkeys are now managed by the hotkey manager in the custom panel UI builder.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

Removing the last custom panel will now actually remove it from the UI.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.505

Fixed some problems with the variable name in the read command reading passed the end of the buffer.

水. 10月 17, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

火. 10月 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

火. 10月 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

火. 10月 16, 2001
4.9.504

Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen.

火. 10月 16, 2001