Houdini Main Changelogs
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4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
水. 10月 17, 2001 |
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4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
水. 10月 17, 2001 |
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4.9.505 | Hotkeys are now managed by the hotkey manager in the custom panel UI builder. |
水. 10月 17, 2001 |
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4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
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4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
![]() |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
![]() |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
![]() |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
![]() |
4.9.505 | Removing the last custom panel will now actually remove it from the UI. |
水. 10月 17, 2001 |
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4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
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4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
![]() |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
![]() |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
![]() |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
![]() |
4.9.505 | The default rayshadow shader was changed so that to compute shadows using a a depth map, both the shadow type and the map must be specified. Previously, if a z-map was specified, this was enough to turn on z-depth shadows. This may change the behaviour of existing HIP files. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.505 | Fixed some problems with the variable name in the read command reading passed the end of the buffer. |
水. 10月 17, 2001 |
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4.9.504 | Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen. |
火. 10月 16, 2001 |
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4.9.504 | Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen. |
火. 10月 16, 2001 |
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4.9.504 | Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen. |
火. 10月 16, 2001 |
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4.9.504 | Setting the environment variable "HOUDINI_NO_SPLASH" will disable the splash screen. |
火. 10月 16, 2001 |