Houdini Main Changelogs
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4.9.500 | Construction plane is now off when you start Houdini. |
金. 10月 12, 2001 |
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4.9.500 | Construction plane is now off when you start Houdini. |
金. 10月 12, 2001 |
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4.9.500 | Construction plane is now off when you start Houdini. |
金. 10月 12, 2001 |
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4.9.500 | Construction plane is now off when you start Houdini. |
金. 10月 12, 2001 |
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4.9.500 | Construction plane is now off when you start Houdini. |
金. 10月 12, 2001 |
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4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
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4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
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4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
![]() |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
![]() |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
![]() |
4.9.500 | PolySplit won't allow you to select hidden edges in Hidden Line or Hidden Line ghost shading mode anymore. |
金. 10月 12, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | When an interactive state sets the display flag, it will now also set the render flag _if_ the display and render flags used to be on the same node. This is consistent with the network editor's behaviour. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.499 | Houdini 5 used to take 40% longer to draw shaded polygons (smooth or flat) than Houdini 4 did to draw smooth shaded polygons. Houdini 5 should now take roughly the same amount of time as Houdini 4. |
木. 10月 11, 2001 |
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4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
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水. 10月 10, 2001 |
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4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
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水. 10月 10, 2001 |