Houdini Main Changelogs
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4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
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水. 10月 10, 2001 |
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4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
水. 10月 10, 2001 |
![]() |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
水. 10月 10, 2001 |
![]() |
4.9.498 | Initial support for Entropy (ExLuna RIB renderer) is implemented.
|
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Snapping to primitives, points, edges, and edge midpoints now also works in the UV viewport. When clicking and dragging in the UV viewport, however, the exact UV position is only detected in the cases when it is a point and has point UVs or it is a vertex and has either point or vertex UVs. |
水. 10月 10, 2001 |
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4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
![]() |
4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
![]() |
4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
![]() |
4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
![]() |
4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
![]() |
4.9.498 | There is an additional keyword in dialog scripts to "hint" at the type needed for RenderMan shaders. If this hint is supplied, the shader output in the RIB stream will have the appropriate declaration for the parameter (required for Entropy/BMRT). rmands has been updated to output this information. It is suggested that RenderMan users re-build dialog scripts. |
水. 10月 10, 2001 |
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4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribMirror SOP. This SOP works much like the CaptureMirror SOP, except it mirrors any attribute. Point, Vertex, and Primitive attributes are supported. For example, it could be used for texturing one half of a character, then mirroring the texture coordinates to the other half. |
水. 10月 10, 2001 |
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4.9.498 | Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes. |
水. 10月 10, 2001 |
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4.9.498 | Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes. |
水. 10月 10, 2001 |
![]() |
4.9.498 | Added the AttribCopy SOP. This SOP allows copying of attributes from a source group to a destination group. For example, the user could copy vertex attributes from one group of primitives to another group of primitives. The SOP is intended mainly for texturing (i.e. copying UV coordinates from one primitive to another), but can be used for endless other purposes. |
水. 10月 10, 2001 |