Houdini Main Changelogs

4.9.497

Smooth SOP no longer issues errors, it now issues warnings so that the geometry doesn't disappear.

火. 10月 9, 2001
4.9.497

Smooth SOP no longer issues errors, it now issues warnings so that the geometry doesn't disappear.

火. 10月 9, 2001
4.9.497

Smooth SOP no longer issues errors, it now issues warnings so that the geometry doesn't disappear.

火. 10月 9, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

The vshade sop, known as the "VEX Shade" sop, has been renamed "Bake VEX", or bakevex.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.493

New viewdisplay option: -B sets the color scheme. Example: viewdisplay -B bw Model.pane1.world sets the light color scheme ("bw" stands for black-on-white background). The string the user specifies must correspond to the suffix of a 3DSceneColors file.

金. 10月 5, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

The opls command now has a -t option to produce output sorted by last modified time.

木. 10月 4, 2001
4.9.492

Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage.

木. 10月 4, 2001
4.9.492

Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage.

木. 10月 4, 2001
4.9.492

Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage.

木. 10月 4, 2001
4.9.492

Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage.

木. 10月 4, 2001