Houdini Main Changelogs
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4.9.492 | Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage. |
木. 10月 4, 2001 |
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4.9.492 | Ray-tracing in vmantra should be slightly faster. When ray-tracing NURBs or displacement mapped surfaces, expect to see roughly a 10-15% increase in speed and a 10-15% reduction in memory usage. |
木. 10月 4, 2001 |
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4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
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4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
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4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
![]() |
4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
![]() |
4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
![]() |
4.9.492 | Both brush and lasso selectors should now work in the UV viewport when selecting either points or edges. Note that they currently only work with point UVs, and not vertex UVs. |
木. 10月 4, 2001 |
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4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
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4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
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4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
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4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
![]() |
4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
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4.9.491 | More bug fixes related to reselecting when secure selection is off. |
水. 10月 3, 2001 |
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4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
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4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
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4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
![]() |
4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
![]() |
4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
![]() |
4.9.491 | The select tool menu now has a cycling hotkey associated with it. |
水. 10月 3, 2001 |
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4.9.491 | Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. |
水. 10月 3, 2001 |
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4.9.491 | Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. |
水. 10月 3, 2001 |
![]() |
4.9.491 | Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. |
水. 10月 3, 2001 |
![]() |
4.9.491 | Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. |
水. 10月 3, 2001 |
![]() |
4.9.491 | Detail attributes are now handled properly in VEX functions. They will override parameters just like point, vertex and primitive attributes. Detail attributes are active in the SOP/POP contexts as well since these attributes are well defined for all points. |
水. 10月 3, 2001 |