Houdini Main Changelogs

4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

Edge selection is now rendered in the UV viewport for vertex attributes.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

When orthographic lights are sent to vmantra, the L variable is now initialized differently than for perspective lights. This will affect shading quite drastically for orthographic light sources. Please see on-line VEX documentation for further details.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

Added nearpoint() expression that allows you to find the nearest point to a specified coordinate.

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

You can now toggle the display of the current display geometry. This is either the geometry with the display flag if your viewport is "Show display flag" or the selected SOP if "Show Selected".

水. 9月 26, 2001
4.9.484

There are new VEX functions in the SOP/POP contexts to add arbitrary attributes: addattribute(string name; int value); addattribute(string name; float value); addattribute(string name; vector value); addattribute(string name; vector4 value); addattribute(string name; matrix3 value); addattribute(string name; matrix4 value);

水. 9月 26, 2001