Houdini Main Changelogs
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4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
木. 9月 13, 2001 |
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4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Implemented previous fix for nurbs/beziers for triangular beziers as well. |
木. 9月 13, 2001 |
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4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
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4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Fixed bug that was preventing footprinted reference input from being drawn with dotted lines. |
木. 9月 13, 2001 |
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4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
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4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
![]() |
4.9.471 | Hopefully fixed core dumps with display of nurbs or bezier surfaces when they actually have attributes. |
木. 9月 13, 2001 |
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4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
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4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
![]() |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
![]() |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
![]() |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
![]() |
4.9.470 | All the brush states (Comb, Paint, Sculpt, CapturePaint) now allow you to bind one operation to the left mouse button and another to the middle mouse button. Use either the CTRL+RMB menu or the state dialog (hotkey 'p') to access this functionality. For example, in the Sculpt state you can deform with the LMB and erase with the MMB. |
水. 9月 12, 2001 |
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4.9.470 | Added a new visibility sop. This sop hides or exposes (unhides) primitives in the 3D and 2D (ie. UV) viewports. These sops can be created automatically when selecting input geometry. In the selection toolbox (the one with the group menu) there is now a menu to hide or expose primitives. There is also a viewer menu entry to remove all visibility sops in the current network. |
水. 9月 12, 2001 |
![]() |
4.9.470 | Added a new visibility sop. This sop hides or exposes (unhides) primitives in the 3D and 2D (ie. UV) viewports. These sops can be created automatically when selecting input geometry. In the selection toolbox (the one with the group menu) there is now a menu to hide or expose primitives. There is also a viewer menu entry to remove all visibility sops in the current network. |
水. 9月 12, 2001 |
![]() |
4.9.470 | Added a new visibility sop. This sop hides or exposes (unhides) primitives in the 3D and 2D (ie. UV) viewports. These sops can be created automatically when selecting input geometry. In the selection toolbox (the one with the group menu) there is now a menu to hide or expose primitives. There is also a viewer menu entry to remove all visibility sops in the current network. |
水. 9月 12, 2001 |