Houdini Main Changelogs
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4.9.468 | The homing will now only be tilted if the construction plane is on. |
月. 9月 10, 2001 |
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4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
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4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
![]() |
4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
![]() |
4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
![]() |
4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
![]() |
4.9.468 | A handle being oriented will now have its z-axis drawn at one and a half times the length of the other axes so that it is easy to see. (It is also drawn in solid rather than dotted line). |
月. 9月 10, 2001 |
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4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
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4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
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4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
![]() |
4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
![]() |
4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
![]() |
4.9.467 | The Blur COP now has an option to do accurate blur masking, which modifies the blur kernel size per pixel based on the mask weight. This produces more realistic results at the expense of more computation. |
日. 9月 9, 2001 |
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4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
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4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Added the Field COP, which handles Field Merge, Field Split, Even and Odd operations. |
金. 9月 7, 2001 |
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4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |
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4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |
![]() |
4.9.465 | Fixed aligning to world-axes from the Vector handle's menu. It was always aligning to the local-axes. |
金. 9月 7, 2001 |