Houdini Main Changelogs

4.9.458

RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well).

金. 8月 31, 2001
4.9.458

RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well).

金. 8月 31, 2001
4.9.458

RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well).

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

We can now use footprinted and templated geometry to pick from for orientation.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files.

金. 8月 31, 2001
4.9.458

vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader.

金. 8月 31, 2001
4.9.458

vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader.

金. 8月 31, 2001
4.9.458

vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader.

金. 8月 31, 2001
4.9.458

vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader.

金. 8月 31, 2001