Houdini Main Changelogs
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4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
金. 8月 31, 2001 |
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4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
金. 8月 31, 2001 |
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4.9.458 | RotoSpline creation and interaction is significantly better. Creating a rotospline can be done by a combination of drawing freehand curves and plotting points. Middle mouse adjusts the fit tolerance, and then right clicking completes the spline. Editting the spline is then done with the traditional spline handles (which have been improved as well). |
金. 8月 31, 2001 |
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4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
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4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
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4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
![]() |
4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
![]() |
4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
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4.9.458 | We can now use footprinted and templated geometry to pick from for orientation. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | When converting materials to VEX code, there was a bug computing alpha on refractive materials. This has been fixed now. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | Fixed a bug in vmantra that could cause crashes and dropped textures when using .rat files. |
金. 8月 31, 2001 |
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4.9.458 | vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader. |
金. 8月 31, 2001 |
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4.9.458 | vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader. |
金. 8月 31, 2001 |
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4.9.458 | vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader. |
金. 8月 31, 2001 |
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4.9.458 | vmantra no longer crashes when rendering rational surfaces with attributes of differing sizes used by a shader. |
金. 8月 31, 2001 |